I'm also a sorcerer tav. A Lightning one. I use the hell out of my firebolt that lets me cast as much as I want. I also have the spellsparkler staff that gives me lightning chargers whenever I use a lightning spell. Saves me so many spell slots.
Fun fact: you generate charges on any spell that deals damage. I built my spores druid around spellsparkler+spike growth, it became what I affectionately call “The electric cheese grater”
oh! Thanks for that tidbit!
I'm doing the same with my stars druid. The lightning charges add a lot of damage to spike growth and you also get a bit of damage on your dazzling breath and luminous arrow. I only swap it for Melf if we're going against a boss that I need to cast hold person on
Nah, that's why you take Dual Wielder. Run both Melf's and Sparkler.
I thought I was cool for having a 28 ac swashbuckler.
Fucking hell, now I kinda need to run a Druid… I already use the cheese grater of hadar… now I can make it zappy? Sign me up yesterday.
Wait. Does each proc of damage from spike growth increase lightning charges?
I don’t remember off the top of my head but I believe it procts once per enemy within spike growth per turn, so you get 4-5 in there you get max charges very quickly
fucking what?! ok now this i need to know more about
Essentially equip a spores druid with their symbiotic entity active with the spell sparkler staff, find a choke point, cast spike growth, force them through it by either having a barbarian throw them back through, a repelling blast tossing them back by a party warlock, or using things like void bulbs to force enemies over the spikes, it deals considerable damage
and generates charges?
Yup!
beautiful
... As long as they can take a nap.
I have endless eldritch cartridge belt and two arcane grenades under my cloak, who needs naps.
I'd say Monk is more thematic to the Captain America meme, and can go between rests at least as well as a Warlock.
Monks are great. Even if you run out of the spicy punch juice, you can still do a lot of punching, and a quick nap fully restores the punch juice all over again.
I had to queue up multiple long rests at a time on my monk Durge playthrough because the party was going so long between resting that there was a cutscene backlog.
Sorc has plenty of spell slots and even more spell slot recovery than wizards if they so please! Especially shadow sorc. Astarion, hold that mf down. Nimbus, fetch me his BALLS
Now paladins on the other hand... Not only they have like half the spell slots, they tend to use like 2-3 in one turn. Those guys are the most easily tired
But they do so much damage, I love my paladins
I think the complaints about paladins' spell slots are overblown. I'm currently doing a HM palidin monoclass and he does just fine. He is tanky as hell and deletes enemies on crit. Having like +5 on saving throws due to his aura is crazy strong both in fights and during dialog.
If you’re Divine Smiting every weapon attack or stacking the other smites with Divine Smite you’ll run out of spell slots very quickly (especially at like level 5 when you get extra attack but still have only like 6 spell slots, woof), but I enjoy the calculation of figuring out when to Divine Smite and at what level after an attack connects.
Yeah they do! Burn fast - burn bright :D
Shadow Sorc is honestly OP, but I'm having a blast playing her essentially as melee. Summon Nimbus, summon shadow blade, put my sorcerous darkness on them and start cutting. I barely cast any other spells
So you absolutely can blow all your resources in one or two fights and then rest. This will make the game very easy, since this is a video game that almost never limits your long resting.
The DnD system was designed around the idea that you can't long rest after every encounter, and have to many before you sleep. That's what short rests or just keeping going are for. Classes are balanced (to the extent they are) around this idea of resource management. It provides a lot of challenge and strategy of the game to have to conserve your resources and figure out which encounters to use a big spell in, how to get the most bang for your buck, etc.
I defiantly try to do at least one fight per day between each short rest, generally more. Small fights don't really count in my mind, I try to beat those as much as possible without spending any resources (HP are also a resource). So generally one fight between short rests where I actually have to try. I'm playing on custom mode honor mode right now (same difficulty but I don't have to be as worried due to I could reload if I really needed to) and it's working well. For example last time I played I did the Grym fight, freed Halsin, killed Minthara (last goblin leader I had), and did the mountain pass Githyanki patrol fight as my main fights of one adventuring day. I also mopped up the spiders in the goblin camp and a few smaller groups of goblins. (It was actually my finishing the act 1 map day, why it sounds so random.) (I have a bard so I get 3 short rests.)
Sounds like somebody isn't cheesing that shield that gives you a level 1 spell slot.
How would a cheese like that work? Asking for a friend
The shield gives you a level 1 spell slot, but it doesn't count it as "used" unless you cast a spell with it...
Therefore, you can turn it into a sorcery point, unequip and reequip the shield, and then repeat until you're tired of doing it - providing you with near-inifinite sorcery points and thus spell slots.
Equip the shield, get an extra filled level 1 spell slot, convert said spell slot into a sorcery point, unequip the shield and re-equip it, you will have another extra filled level 1 spell slot, repeat until you have a million sorc points and then convert those into whatever spell slots you want.
It’s honestly super tedious.
Others have explained how it works, but you can buy it off the Harper quartermaster at Last Light Inn.
Spell slot management, man. Use cantrips when you don't need the beeeg ba-da-booms.
You always need big ba-da-boobs
Amen.
Nah sometimes you can just win an entire encounter with a single control spell so then there's no reason to use more. Like Hunger of Hadar, spike growth, etc.
Not using control spells is how you end up needing more
I used Hunger of Hadar on the Myrkul fight yesterday and that was simply gorgeous.
Same. Melted his ass.
Hunter of Hadar, spike growth, etc.
Ah yes, famous sorcerer spells.
I used them as examples of control spells for casters in general, not specially for sorcerer's, but Sorcerer's still have access to great control spells like web, sleet storm, fear, hypnotic patterns...
Hey, smaller and precise ba-da-boobs can also be very effective.
Anything bigger than a handful and your risking a sprained thumb.
Taking Spell Sniper and getting Eldritch Blast for the hell of it, imagine my surprise when I didn't realise it gets extra shots a certain levels.
That’s how i feel with a warlock. Every time i cast a spell it’s a “this better be worth it”
Ice sorcerer is pretty good, it utilizes mostly just ray of frost and deals massive damage with it.
I just finished the game in Tactician mode, and for the endgame battles Gale mostly cast Twinned Spell Ray of Frost with occasional Quickened Spell Ice Storms thrown in. Worked great for me!
Ice Knife if 3-4 enemies are in a group
My rule is 3 fights per long rest, so basically short rest after every fight (and long rest when out of short rests). I usually schedule the hardest fight of the day as the first one and then continue with leftover resources... I remember the game by heart now so...
I generally do about the same. It is a good balance between not overusing supplies and it gives you enough opportunities to be in camp to advance the stories. When I was doing my bard character, I realized I wasn't resting enough and was missing long rest cut scenes as a result.
It feels balanced and challenging enough, but also lets me blast spells and abilities. I know we have enough supplies to rest almost after every fight, but it's not my thing. I prefer to challenge myself to a degree.
I think that's a good rule of thumb.
I also like to avoid long resting when it doesn't make sense, so no backing out of a dungeon to long rest before continuing, no long resting in the middle of an infiltration mission, etc. Even if I know the game mechanics would allow it, I try not to do it unless I know it would cause me to miss story stuff. (Like rushing the main quest instead of exploring.)
Until you get Potions of Angelic Reprieve. You can turn the Spell Slots into Sorcery Points, then drink another Potion. There’s no limit to the number of Sorcery Points you can have, and you can turn them back into Spell Slots with a Bonus Action.
I never used those potions, in all situations where they could be used a long rest was more useful and cheaper, although they saved my life in the final fight since in honor mode the long rest machine before the final boss was removed so I would have been screwed if I hadn't kept 6 in my inventory.
The strategy I stated earlier works best if you use them out of combat.
I'm in my first playthrough, and I was in the assumption that if you long rest you were making yourself more inclined to convert to a mind flyers, so in act 1 I pretty much long rest like 4 to 5 times... And I lost so much content just for not long resting enough
Currently in act 1. Killed three goblin dudes last night and am on my 3rd long rest.....should I be long resting more? Im currently under same assumption.
Yeah, I learned that you can long rest how many times you want, you're gonna learn why eventually
Gale: "Just use Arcane Recovery like a proper arcanist."
I mean with ice sorcerer it aint too bad
I don't think that the resource management aspect of DND has translated that well to the video game format. In DND, you don't get to long rest whenever you want so you have to decide when it's worth it to spend resources that replenish on long rest. You're not supposed to burn through all of your spell slots in most fights.
BG3 is balanced around the same expectation but doesn't really have a way to enforce it, so the idea of resource management is just never really communicated and people end up confused and annoyed about why they have to rest to replenish their spell slots.
That's why D&D rules don't make sense in video games. You end up doing long rest every couple of fights.
I think this is just where the RP of a CRPG comes into play. If folks want to metagame it by long resting after every fight, camp casting with hirelings, multiclassing different themes, and/or bagging vendor items, it's their playthrough and is just as valid as easier difficulties.
Me, I'm sticking to my current lawful good RP, which means my cleric misses out on the tabernacle necklace, Halsin can't afford his wild shape chest piece yet, and Gale hurls cantrips because he didn't get an extra 3rd level spell slot. The combat is still fun for my preferences.
Thats why you build your Sourcerer Tav with 2 levels into Warlock and you can always fight with Eldtrich Blast 😇
Remember 3rd edition? When you could cast like 4 cantrips and then it was over? Ah, the good old days :)
Cantrips cantrips cantrips. That and metamagic are the main advantages a sorcerer has over the other caster classes.
Funny, i've been doing a fighter Sol run, and damn, after lvl 5, i've literally didn't long rest until i got to act 3, kept the bless effect from the creche, the blessing of lathander, the spores effect, everything, i'm playing sorcerer now and i'm hating it.
On my first playthrough, it seemed that we VERY URGENTLY needed to get rid of the ceremorphs so I stretched out long rests as far as possible, I think I did a total of 5 in act 1. Then I found out there's not too much urgency with it and that missed story opportunities with the characters because of limiting the long rests.
Unexpected Tintin. A hearty laugh and nostalgia too. Great meme
I played a rogue my first run. I hardly ever long rested. I think it's the only class that doesn't run out of resources. Even barbarians have rage charges. Whenever anyone ran out of spell slots I'd just leave them at camp
This is the main reason I don’t really use spellcaster, I just find it really annoying having to rest all the time
Time for the ye ol’ warlock dip for Eldrich blast and invocations 😂
Shield of Devotion exploit says 'Hi'.
For me it's typically the opposite. I play mostly rangers and paladins, so I'm out here dealing damage and Gale is like "I could use a rest" when he's used one spell slot.
It's even more annoying when it's Lae'zel or Karlach, who aren't as reliant on their consumable resources like rage or combat maneuvers.
Then I took an arrow to the knee…
I did like 5 long rest on act1 and was trying to avoi it on act 3 because I thought it will finish some quests (killing wylls father or karlach or activate the brain)
This is why I use a mod that restores everything on short rest. Feels fair to me.
I am not used to using so many spell slots in one fight. Laezel was smiting every enemy she comes into contact with. I am so used to not using all my warlock spell slots unless I am facing a boss or getting a shop discount.
Even Gale usually uses his for counterspell most of the time and I usually have a few slots left after.
SEE? HUMAN FIGHTER #1
Yea, it depends how you want to play. I want to cast spells, I don't even have melee characters sometimes, and I never use elixirs so no worry there and I don't use camp buffs much
So yes, I want my spell slots back. But I can see different strategies with different play styles.
And yes, if you get tired of the long rest animation there are alternatives. You can have spells reset on short rest. Dark ring from Basket of Equipment let's you restore spells.
Even when I rest after every single fight I end the game with 7-8000 supplies... Just rest! Don't make it unnecessary hard. Well I do play with 200% health tactitian tho
Man early level spell caster is rough. It is always the question of long rest or push it? Thankfully one can spam cantrips but once you are out of higher level spells you feel useless.
This was also my sorc back in Neverwinter nights
Eldtrich Blast sorcerer: 🗿
Even with generous resources, a lot of people will try to squeeze as much out of things as possible.
Even in the end game when I'm swimming in potions, I still huddled up the party out of fights and throw healing potions into the middle of them so we all heal from only one use.
It is a freeing feeling when you manage to let go of the hoarding though.
While BG3 is DnD its running at a speed that no human players could. If you played at a table you'd probably long rest every session so it would be like long resting after literally every fight, two if you're really pushing it cuz multiple combat sessions happen a fair amount too.
Me and my friends decided to put full restoration on short rest, not like there is food deficit, but with party consisting of two priests, paladin and wizard/sorcerer (i always forgot which one with metamagic) applying all buffs after 1-2 fights is tedious.
My first couple playthroughs i found it to be a fun self-imposed challenge to long rest as little as possible, and by the end of the game doing that and hoarding everything, I had 7k camp supplies.
That's 175 long rests. You could feasibly do about ~180 in a single game, so don't worry about it. Have as many as you like :)
At level 11 Cleric or druid you get https://bg3.wiki/wiki/Heroes%27_Feast
Which adds 46-58 camp supplies. Combined with any of the plentiful any spell slot restoration items in the game, you're allowed infinite long rest even on honour from that point.
If you don’t mind playing with mods, there’s one that makes short rests replenish long rest resources. It just lets the game flow better if you don’t have any camp scenes lined up or anything. You could absolutely long rest a ton anyway, so it’s really just QoL.
Is this people's normal way of playing? I long rested, like, three times in all of act one.
There's a lot of long rest camp stuff in act 1, so people like surely triggering those. On harder difficulties resting frequently with partial rest is also a way to play economically while it matters early on.
Some three times is lower than intended, and would need careful play even on base difficulty.
*fails time sensitive quests*
Really, I don’t really understand why make the main character someone other than a warrior)
Hah! Losers who can't play Sorcerers. Couldn't be me.
Long resting is a bane of my existence when i got people hooked on giant strenght potion
And here comes gish. I love having spellcaster but I also want to have at least bow or shortsword at hand if needed.
Pay Withers 100 gold to reclass and restore all spell slots ;)
Use concentration spells more
Blood loss for the day? More like 30 seconds long rests
I see Captain Haddock, I upvote.
Sure doesn't help when the game has NPCs chiming in with "My eyes grow weary" or whatever it is that Gale or Shadowheart say, or Karlach's "My dogs are barking. Are we gonna rest soon?" I'm over here saying, "Hey you lazy shits - we had ONE FIGHT! Have a snack or something!" I find it all too easy to kind of "abuse" the long rest mechanic. Sure, you NEED to do them to advance quests related to your companions and other events, but it feels a little "cheesy" to rest after every big fight, especially for characters who burnt all their spell slots. I do like that Elixirs of Arcane Recovery can give you spell slots back or some of the amulets like Spell Crux can help. Kind of tangential, but the min-maxing idea of multiclassing paladin with any other class that increases their number of spell slots, ie. "smite slots" also feels pretty cheesy to me. I find it hard to roleplay the idea of a paladin who also is a warlock, or a paladin who is also a sorcerer but almost never actually casts spells but instead uses those slots to power more smites. I get WHY people do it but it just doesn't work for me and on a meta-level I know I'm just trying to justify having this other class in order to do the one thing my main class is known for. Meh.
Building around cantrips is the way to go
The game becomes so much easier when you long rest more.
I can count on one hand how many times I used a combat cantrip on my honor mode run. It was 5 and it was always shart.
Agreed. There are more than enough supplies to long rest when generously.
Like, I really dont understand why some people try to squeeze out one more fight.
Long rests advance the story and everything, they are not only usefull, but important.
Only reason to delay long rest (besides timer countdowns) is if you're camp casting and you can be bothered to reset up buffs
At least in my first ever playthrough, the unknown amount of time until the Grove was raided definitely instills a little bit of caution with long resting.
Up until you learn it's actually fairly conservative with how many long rests you're allowed until this happens
I dont even think there is a long rest limit before it closes, its tied to your progression/actions. Leave the area and they close it off.
I think in early access, or maybe even in the early full release, you could get the grove raided by long resting too many times before resolving the quest. And then I thought they changed it for the main release or with the first patch. I could be misremembering though.
At the very least, I heard after release that you could long rest like 17-19 times before the rite of thorns is completed. I've never heard about the actual raid occuring on its own.
Ah yeah, I think that was it.
As the other person said there is no limit to the amount of long rests you can take
Yeah, it turns out the limit or timeline moves along when you meet Minthara/ Goblin Camp, so it was progression based.
But still, something that is unknown at the beginning
There's a limit? Thanks, another reason to replay.
There’s no limit. The only actual limits in Act 1 (as far as I can remember), are Waukeen’s Rest and rescuing Neres
Shit, at least this game isn't pathfinder. Over there your options are either play on easy mode and never use buffs, or use a mod to auto cast all buffs with one button, or spend an hour casting them all. You have like 50 buffs that need to be cast. At least in bg3 its like, longstrider.... maybe mage armor and a shadow blade, maybe aoa, maybe who knows depends on yoyur classes but there aint that many. Edit: and, the buffs need to reapplied constantly in pathfinder too its not like in bg3 you can just forgo long resting for a while
That's only if you don't go to extreme length. I know a guy who did HM by summoning all of the extra pcs from withers, respecced all of them to clerics, just so he could use them as half of a warding bond EVERY REST
Yeah I have such a love hate relationship with pathfinder tbh
Yea. I quit it probably 1/3 of the way in. I absolutely loved what I played of it, but overall I'm angry and hate it lol.
Maybe one day I'll replay it and just mod it.
The bubble buffs mod (the one that lets you do all of your buffs simultaneously with a single button) is a must-have for Wrath of the Righteous. I would drop nearly all my characters in Act 3 due to how tedious and overwhelming the spells were (and this is coming from someone who knows Pathfinder very well)
It's the only mod I have, and single handedly makes the mid-late game playable, highly recommend
It me
And elixirs!
From an immersion perspective, I don't want my party sleeping after every encounter. It just feels more realistic to have a long adventure day. The game isn't hard enough as it is to warrant perma-resting even if it's optimal
Right, I want to fight and do things, not sleep after every encounter.
Not to mention, depending on where you are in the story, long resting can mess things up for you.
Not me restarting an HM run after accidentally sending Rolan to his death in the shadowlands
My current run Lia died, I walk in all confident about saving everyone for rolan to start yelling and his brother talk about her dying!?! Wtf...
It's the same mentality of saving every single consumable You pick up until the end of the game and never using them.
There's something in our brains that tells us to conserve our resources as much as possible.
loot goblin mode activated
For me, it was elixirs. You lose it when you long rest. And I was using vigilence for a while on my Pali. Go first and kill everything
In tabletop Long Rests are usually spaced out pretty far apart, managing resources through a dungeon crawl is one of the core aspects of DnD, I'm actually surprised there only 2 time-gated quests in BG3 since going into every fight with all your resources available is incredibly over powered to anyone familiar with the mechanics
It's a pretty odd and drastic change the way BG3 not only lets you take unlimited Long Rests but flat out encourages you to do them as often as possible, it does make using spells than Eldritch Blast as a Warlock alot more feasible though since short rests are also just flat out free now
edit: Bruh why the downvotes I'm just stating how it's a huge change from tabletop I'm not making a statement on whether it's better or not, people really see a factual statement and think I'm advocating to take away a system they like
I killed three goblins
I must long rest before I fight the other two
That just sounds dumb
I think part of why is that people are really worried first play through that long rest has major risks based on game narration.
Then on second or third playthroughs, there's still some uncertainty that you may mess up a quest or camp cutscene or something.
Or maybe that's just me 😅
I normally play bards sp instead of long rests I care more about short rests, but you best believe after my 3 short rests imma instantly long rest, I ain't having a fight without my bardic inspiration
For some the fun is in the resource management of trying to extend the number of fights you can muster per long rest.
Also, like, long resting after every fight is tedious. I'd rather just get moving on to the next fight than take a nap any time I have to hit something.
It's kind of like if in Pokemon after every encounter, you went to the pokecentre to heal. Even if it was an instant teleport to there and back to where you were, it'd feel tedious
i mean i actually found myself in a situation where i had only enough to rest like twice during act 2 in difficult mode..
Not for me, because I don't loot everything. Always starved for supplies
I kind of enjoy the challenge of not using a lot of long rests
The only time I try to go as long as possible without a rest is when you get the Bliss Spores buff in the myconid colony. I adore my +1d6 and treasure it for as long as possible
Can't you mess anything up by long resting too much? Like not save someone in time etc
Because they take forever. Between the forced dialogues and cutscenes....
I make it a goal to ALWAYS loot Waukeen's Rest clean
Personally, I just don’t think the game pushes you into long resting all that often. I’ll short rest after an encounter, so I get 3 encounters before I ever even consider long resting. And if spellcasters need to replenish spell slots you have a million scrolls and unlimited cantrips, not to mention abilities and items that grant spell slots. If I long rested as often as I think the game wanted me to, I’d just never use any scrolls until Act 3 when you start getting a lot of really strong ones. I enjoy taking encounters with a bit of a resource economy in mind, and that economy is just sort of meaningless if I freshen up so often. Might as well sell all my scrolls if they’re not Dimension Door or Disintegrate.
Because the game BG3 is based on (5e DnD) is designed around 6-8 encounters per long rest. The strategy is not just about winning fights, it's about winning efficiently so you have gas in the tank for the next one.
Personally I have more fun leaning into that and stretching out my long rests as far as possible. There's no challenge in dumping twelve smites and nine fireballs into every fight.
I kinda like it for the roleplay & challenge. I want to feel like a full day has reasonably passed between the in-game nights.
Usually do 2-3 combats between long rests, with a short rest after every combat.
I don’t go too strict with it, but this feels like the intended way to play to me (not that that matters, necessarily). If a doozy of a combat comes along early then hey, maybe our guys need to take the rest of the day off.
You can do about 50% of act 2 in a single rest with those Shar buffs
In my first playthrough I played a cleric and was really stingy with my long rests at first. Half the time I was using my melee or ranged weapon attacks instead of spells. The first half of the game could have been so much easier
I've been primarily using spell scrolls and keeping spell slots reserved for backup or emergency, I think I should probably be the other way around.
At least you’re using the spell scrolls, I always “kept them for later”
I did that at first! But even scrolls can encounter a character. My Wyll currently has a pouch with like 85 scrolls and there are still scrolls stashed randomly among my characters.
You are playing proper DND, which isn't BG3. The "right" way for this to work is you short rest after every fight or two, then when you run out of short rests you long rest. Which means those spell slots need to last at least 3-6 fights, if not more.
Thing is that in BG3 we have sooo much camp supplies and no penalty, just long rest lol. Also generic game spoiler - long resting causes camp scenes as I'm sure you've noticed. 1 long rest per camp scene. Theres.... so.... so many fucking camp scenes. They stack up and you could have a queue of like 30 scenes that you need to play through without realizing. They can fall off to eventually if you adventure to far, so you'll miss important events, romances, informations, etc if you don't long rest a bunch.
Recommendation cuz of that for you who has been avoiding long rest : go long rest right now, dont even spend any camp supplies if you dont want to. Watch the scene. Now do it again. And again. And again, lol. Until the scenes stop playing :D then just start long resting far more.
I missed getting to stab Astarion through the heart on this last one. I forgot you can long rest without camp supplies!
I use sharts fire mainly to blast wooden planks and crap that needs destroying. I've never missed an inanimate object before so I think its fine
Totally respect this approach. For something different, my latest custom run, i've set The long rest food req to 120. I still have a lot of food, but it does make the early game more resource-scarce, which is immersive for me. At the end of act two, even when loot-goblin'ing, i have maybe 900 food.
Even if you're frugal the devs want you to rest and gives you cutscenes to do so.
Plus you can always partial rest for half resources back. Literally no reason not to long rest unless you impose a challenge on yourself, which is fun but then you miss out on story bits
Long rest before major boss fights, short rest every two minor fights, long rest if out of short rests when needed. That's the way I handle things now to avoid every fight boiling down to nuking everything in sight.
I was always concerned that you would somehow be penalized for taking extra long rests.
Honestly the best part of 3E which I generally dislike is the encounter/daily powers. The implementation seemed too gamey but I think they were on the right path.
Nah, the game actually wants you to rest a lot. There is a ton of camp scenes that will get backlogged if you're not resting enough. Sometimes I'll find myself long resting like 3 times in a row without adventuring just to get "catch up."
On one hand, totally valid and best practice to just do long rests all the time so that you can spam spells instead of cantrips.
On the other hand, Eldritch Blast spam. Dolor.
Eldritch blast has both a very satisfying sound and animation.
If I could get it doing tb oh monk levels of damage I would keel over in ecstacy
Technically if your build revolves only around maximizing eldritch blast, then it can deal lots of damage. Higher than TB Monk in my experience.
4 Sorc for Quickened Spell 2 Warlock for Agonizing Blast 3 Rogue/Thief for extra Bonus Action 3 Fighter/Champion for Action Surge extra crit chance
If you can get haste from another source, then you can use 4 EBs. If you use the Helmet of Grit, you can use 5 EBs. Give in to the DOLOR.
Yeah that’s why I don’t do it. I like the challenge, and I’ve played dnd, so I try to only long rest every few encounters instead of every encounter
What?! Aren't you supposed to be spreading the gospel of our lord and savior Yoshi-P?!
But here you are... Wasting time talking about God's favorite princess and her cantrips instead..
The council of shitpostxiv shall hear this heresy.
Oh shit oh no oh shit
Will give you erp favors not to tell yoshipee he is very sad rn that I'm not doing forked tower
I blew up 80% of my encounters with a roided up ray of frost sorc build.