Helldivers

We need more Ship Modules

We need more Ship Modules
https://i.redd.it/8vt16v42hwbf1.jpeg
Reddit

Discussion

DisposableReddit516

I hope they remodel the module upgrades so each upgrade doesn't have to be a 'next tier' costing more and more. Most of those upgrades are useless and just serve to dump your resources, but that doesn't mean each addition needs to be Tier 6, 7, 8+.

The last ship module addition was what, a year ago at this point? I think those ship module upgrades were the cause of a lot of their spaghetti code breaking so they abandoned it.

16 hours ago
Termt

Literally a year ago as of last Friday, yeah.

I wished the modules a happy birthday when I filled in the feedback form.

15 hours ago
TheAero1221

I like the idea of a true resource sink. Bring back that fan idea for the different types of ships that can be unlocked that have different specializations, like fewer reinforcements but faster orbitals, or slower orbitals but faster eagle cooldown. Make the ships require multiple stages of max sample count to build out (Im looking for that long-term grind us vets need). Make one ship thats unlocked last, and super expensive thats just a straight upgrade over the default ship... could be a capital ship or something.

Ideally would be nice if each ship had a different interior, and the carrier/capital ships were largest inside. Let us spend samples on different skins for the interior of the ship. Make skin 'sets' for the interior that have to be unlocked in pieces. Add some optional time-based or mission-based buffs on the ship, but make them require samples per use (basically take the DSS feature, but scale it to make sense for individual missions... the DSS should be reworked away from the existing system. Imo, as long as the DSS capability is funded, it should be added to a pool of boosters that can be voted upon by the squad, and added as a 5th 'squad' booster).

11 hours ago
saxorino
:r15: LEVEL __ | <Title>

I love this idea. Only bad part is this would take AH 1 or 2 years to do unless they hire a hundred or more devs.

11 hours ago
Coprolithe
:r15: ➡️➡️➡️

Another resource sink should be people financing the space station should get an extra vote where it should go... you know like managed democracy.

Make the vote expire after X amount of time, or not. Hording for 5 months and being able to change 1% of the final votes would be awesome.

57 minutes ago
AdministrativeSalt71

I don't even want buffs. We strong enough. Just some cosmetics is enough for me.

12 hours ago
Bezeloth
☕Liber-tea☕

Exclusive options would be nice. So i can pick A or B, C or D but not all of them. Imho would be interesting and could provide another vector for tailoring to your playstyle.

6 hours ago
Speculus56

at most one more tier, more than 6 will start to get into mind numbing f2p game grind territory. maybe some sort of ship unlocking system where you unlock different classes of ships with their own inherent ups and downs + unique upgrades (eg; a carrier that leans into eagles but has weaker orbital capabilities. upgrades would focus on eagles, pelican dropped stratas etc. while having other types of upgrades here and there to scale with other ship types)

17 hours ago
Icy-Protection-1545

Love the idea!! I’d kill for a super battleship that carries heavier orbitals but little to no eagles.

Or a mine layer that buffs sentries and mines at the expense of orbitals.

16 hours ago
Moose_Electrical
:r_freeofthought: Truth Enforcer :r_freeofthought:

It’d be nice if the interior could be personalized as well, or maybe if the different ship upgrades had their own style; maybe help break up some of the monotony of each ship.

15 hours ago
leviathynx

Here we go wall to wall SEAF waifu pillows

14 hours ago
wolf36181

no no, democracy officer and gneral brasch pillows

2 hours ago
BrokenGlassDevourer
Factory strider main

Oh, and ship specific stratagems, maybe? For example we might have call a interceptor jet, this stratagem will send eagle to fuck up flying units in large area, or heavy bomber ship with extra fuck you and planet you standing on, like 600mm barrage with sirens and shit.

15 hours ago
blueB0wser

I think we're already at mind-numbing capacity. The costs are so very high as it is.

14 hours ago
picabo123

I'm about to hit level 80 and missing 3 more module upgrades. I think if there were less upgrades then you'd have more people ignoring samples as it doesn't benefit them. We're almost at the perfect amount now IMO for casual players.

6 hours ago
Jerpunzel OP

That sounds cool. I would love to be able to go around the rest of my super destroyer

15 hours ago
willnotreadinbox

If they did add more tiers they would need to up the sample collection rate significantly. Which would be good for new players too.

13 hours ago
Cloned_501

They have boosters for that already. It would be more interesting to have a risk/reward element than just adding most samples to maps

12 hours ago
picabo123

What kind of risk/reward elements were you thinking of?

6 hours ago
SheriffGiggles

Can we also get some stratagems too? The last free one was Gas Mines 

16 hours ago
Termt

Pretty sure grenadier battlement was the most recent one.

15 hours ago
Astroking112

The pace of free Stratagems definitely decreased once they started appearing in Warbonds, unfortunately.

9 hours ago
Lorekn1ght
:S_Mech:SES Wings of Liberty

I actually am not a fan of the messy vertical progression of ship modules. I would prefer a mutually exclusive system where you focus on buffing certain aspects of your playstyle over others and can switch between options between missions. Or stratagem-specific upgrades like the first game.

15 hours ago
That-one-soviet
A incredibly lost ODST

Bro I don’t even have more then 4 upgrades for one tier. My highest is tier 3, where are all the fucking samples

14 hours ago
SouthernSerf

So many people have maxed out samples nobody bothers to collect them anymore.

11 hours ago
Nod3013

I collect them just for the DSS, for low lvl players and out of habit. But I don´t bother anymore, if I die and the samples are 200 meters distance,..... let them rest.

9 hours ago
Gushanska_Boza
:r_servant:‎ Servant of Freedom

I just like the sound it makes when you pick them up initially.

6 hours ago
That-one-soviet
A incredibly lost ODST

Even when my buddies do bother to grab them, it’s nothing. Water droplets in an empty Mariana Trench.

11 hours ago
Palgravy

I maxed out all ship upgrades just doing diff 6s.

Hop into someone else's game, I prefer bugs for sample farming, with the jetpack and scout armor and bring the sample scanner booster.

Prioritize joining blitz missions, cause those have supers and are quick, as long as there are 2 or 3 other divers you're free to hit all the POIs and hunt for supersamples. If you're lucky with the scanner you can even get 2 extra. Repeat as necessary.

7 hours ago
Jerpunzel OP

They need to drop the amount of samples required for the upgrades. I had to hard reset to play KBM on PC. No clue why the first upgrade cost 60 samples. IMO farm the blitz missions at D6. Not only will you get XP at a decent rate but I was able to get about 20-30 normal/rare samples along with 3 super samples every mission. My faction suggest is to pick whichever you’re the most comfortable with.

Edit: you probably weren’t there for the removed evacuation mission but that gave a lot of samples. My buddies were able to grind it out within a week.

12 hours ago
picabo123

What diff do you play at? There's a sort of bell curve where easy doesn't spawn many, and super-helldive is too chaotic to grab them all

6 hours ago
Trollensky17
:r15: LEVEL 150 | Decorated Hero

except for my diver wanting to take a quick lie down when ragdolled, I just want that fixed lol

17 hours ago
Reddit_minion97
Cape Enjoyer

Our helldiver just wants a brief moment of democresting

9 hours ago
Smartace3

me when i tell all the new cadets from xbox that they don't get weapon customization until 400 super samples later, and they don't get access to the car's improved handling, their mechs blow themselves up if they turn too hard and fire, and have to deal with the old weaker guns until 600 samples when they get the same buffs we have right now and are up to snuff.

This is what it would look like if it was already in place, showing why this is kind of a really bad idea. You're just kind of kneecapping new players until like 60 hours in.

14 hours ago
Jerpunzel OP

I mean fair, but you got the ship module upgrades sitting there collecting dust. I want to make more upgrades to actually change the layout of my super destroyer. Expand the eagle bay, so we can actually be able to talk to eagle 1 and pelican 1. I’m not trying to make things harder for the new players, that’s why I say any buffs from this point forward. We’re probably not gonna get any more buffs but I would like to be able to go back to my super destroyer eventually.

12 hours ago
Smartace3

'only the buffs going forward' still has the same probelm i laid out, imagine they add something like weapon customization in the future or something massive going forward, now all of a sudden we're in the same situation.

most people in this thread are clamoring for just new stuff in general, not really to lock them behind super sample collection. adding ship modules is fine, but locking ALL buffs or changes going forward behind them? That's not just new stuff then, that's just handicapping new players.

9 hours ago
syd_fishes

This bothers me. I just finished upgrading them. Just yesterday. I don't need arbitrary shit to grind. People who no-life the game and grind super credits will never have enough shit to do. Something like vermintide 2 didn't last for all these years because it had new upgrades. They made a super hard mode, and people played it over and over again. On PC they added more hard modes. We just need the top 3 or so difficulties to experiment with being hard as hell. I'm good on grind, I just want to play the game at this point.

14 hours ago
Riskiertooth

Probably an unpopular opinion but i agree with you. Samples etc for trivial stuff is fine imo (paint the ship or gun skins etc)

But the people who complain about replayability can't be taken too seriously, it's an awesome game with 3 distinct factions, countless Loadout options and ongoing missions/storylines (and even when thats on hold it doesn't change gameplay being awesome)

I swear some people want a game they can play/grind 10 hours a day and forget its a multiplayer shooter not a damn rpg lol. Go play oblivion or similar if you want infinite progression

2 hours ago
dafunkmunk

That depends on what the buffs are. If they're balancing buffs, then that's a terrible idea because now lower level newer players are punished playing a more difficult game. If they're relatively small buffs like the ship modules buffs we already have, then it's obviously fine to continue that.

13 hours ago
Jerpunzel OP

I would rather have the upgrades bring something new to the table. One that makes you go. “Ooooh I want that.” Some people have mentioned helmet customization. I would love to be able to toggle different types of visions. We could use smoke screens and put on thermal vision. Sounds like fun

12 hours ago
Gloomy-Compote-231

please!!!!

17 hours ago
Rallak
Super Forklift Operator

I am not a big fan of a new playe tax, I guess that it may be cool if we could use samples to overclock boosters, for exemple, OC superior packing would make so that the supply drops will always fill your stim/grenades to the max.

14 hours ago
Efficient_Salad_5994
:AR_U: :AR_D: :AR_R: :AR_U:

I personally vote for SEAF reinforcement strategem and logistics...

11 hours ago
Worldly-Ocelot-3358
:r_freeofthought: Truth Enforcer

So make the game even more grindy? Great idea!

15 hours ago
Termt

More like "add endgame goals". Only a couple of the first few ship modules had actual big improvements, later on it's less and less meaningful.

And my sample mountain wants to be spent on something useful, not a temporary DSS buff which may or may not kill me.

15 hours ago
Lord_Nivloc
:r_freeofthought: Free of Thought

Gotta give the maxed out players a reason to pick up samples for me

14 hours ago
Jerpunzel OP

I genuinely am curious to why the internet has to be so sarcastic about their points. Like sorry if you don’t agree, but is the sarcasm 100% necessary? Not like AH is gonna listen to any of this anyways. They be doing what they want to do. I’ll give you this game is a bit grindy. Maybe dropping the sample requirements; or giving us a mission that has more of a dense sample population. That way we can have a mission for farming samples efficiently like in the old evacuate citizens days.

12 hours ago
bropower8

Major order, near impossible and hampered by jet brigade/predator strain/ Oops! All overseers!, the new squid subfaction, to enable a mass outfitting of the current super destroyer fleet with more space in one area of the ship. Mechdivers V. Eaglelovers was fun for the DSS, but let’s pit mine/emplacement/sentry lovers up against orbital gang.

16 hours ago
CraftyChazz

Unless those upgrades are helmets having modifiers instead of being purely cosmetic?

16 hours ago
Jerpunzel OP

We could achieve this with an armor customization feature

15 hours ago
CivilProtectionGuy
:helghast: Assault Infantry

I'd love helmet buffs, even if they're minimal.

Like the gas mask helmets giving a small 10-20% resistance to gases, or helmets that go with heavy armour have some sort of resistance against explosive damage.

You could combine various armour sets to how you like them, AND get a mix 'n match of resistances. It'd be awesome!

8 hours ago
CreativePackage8358
:Steam: Steam | Knight of Eternity

I want smart mines!

15 hours ago
rz_00221
Huge laser pointers enjoyer

I want to intimidate the enemy. Maybe through an emote?

15 hours ago
Kitsunerd_

Yeah. I'm almost getting all of them (only need 3), but I've seen plenty of people with the max amount of samples just sitting there doing nothing and it's becoming a problem...

15 hours ago
Big__BOTUS

I’ve been begging for a vehicle bay for ages. I’d love for some mech buffs although I feel arrowhead are allergic to mech buffs

14 hours ago
Vampireluigi27-Main
Cape Enjoyer

Been waiting on those tier 6 upgrades for over a year. Theyve been teased in dev streams twice now and have been in the files since launch.

14 hours ago
YorhaUnit8S
:r_pedestrian: Super Pedestrian

We don't need more buffs for now.

13 hours ago
Siegfried262
SES Princess of Audacity

It'd be nice if extra samples picked up over the cap automatically went to the DSS.

13 hours ago
Slow-Possession-3645

We’ve been asking for months so who knows what they have in store

12 hours ago
Weztside

Have you played on Super Helldive recently? It's a snooze fest. The last thing we need is upgrades.

12 hours ago
Creative_Lie4466

If only the sample grind wasent annoying and difficult... sigh.

12 hours ago
zakk_archer_ovenden3
Portable Hellbomb Enthusiast

We're getting more on August 26th most likely as that has been """confirmed""" to be the next megaupdate.

12 hours ago
ODST_Parker
SES Halo of Destiny

If you have been doing nothing but grinding, you can't just keep demanding new shit to unlock.

Not everyone gets a chance to play high difficulties consistently, or optimally. Hell, I only have one fourth-tier module, because I don't get a chance to play very much. I'm lucky if I get the chance to complete a couple level 6 operations and get a handful of super samples.

12 hours ago
WigginIII

The fact that I havent needed to pick up a sample in almost a year is ridiculous.

12 hours ago
MaineCoonKittenGirl

Ship Modules are basically tech trees anyway, so I would love an overhaul that adds new modules to chase after.

11 hours ago
Lazorus_
SES Queen of Vigilance

The cost of rare samples is ridiculous. You need as many rare as common, yet they show up less than half as much. I’m level 70ish and still don’t have 2/3s of the upgrades purely because of rares

11 hours ago
roninXpl

We need more mission types.

11 hours ago
therhydo

Hot take: I don't like ship modules. I don't like that players are just strictly weaker for not having them. This game is so cool because everything has tradeoffs and opportunity costs, except for ship modules.

11 hours ago
sun_and_water

Make new, alternate modules that are mutually exclusive with existing options, requiring samples to change between them. Like the DRG weapon mods, but with a price to swap out certain ones with each other. We could have faction-focused destroyer loadouts, and still have a reason to collect samples beyond the DSS dump.

10 hours ago
ledwilliums

What about dropping resources before starting a mission for some passive buffs giving motivation to farm during the battle to recoup costs.

40 commen samples at the beginning of a mission chain buys all divers on the missions the ability to sprint 2% faster. (Random of the dome example)

This would give teams something to invest in for more difficult missions and a motivation to gather different resources and even tone down difficulty sometimes.

10 hours ago
101TARD

Aww man, every time I farm sample I'm always short on rares

10 hours ago
ADudeCalledDude

Forget just having a set of new modules, give a Super Cruiser that as a prestige system, and have each unlock be even better versions of the buffs on top of the new ones at the end.

10 hours ago
Astroking112

IMO any new progression in the game should be horizontal rather than vertical, similar to the weapon customization.

For Ship Modules, this could take the form of a new track for all players to progress, such as a Vehicle Bay focused on the Mechs/FRV/Pelican. It'd give hardcore players something else to grind for a day and slightly limit the insurmountable wall of upgrades to unlock for new players.

9 hours ago
CataclysmSolace
SES Aegis of Starlight 💫

I think ship modules as a concept could use a rework tbh.

I like the idea that certain areas of the ship can be upgraded to give buffs. Where this falls apart is the execution, as it tends to be too specific. (Like mortars targeting marked enemies is so niche) 

Personally I would turn it into a tech tree system. Samples are your currency for one time unlocks, and your level determines how many perks you can buy. In my mind, I'm picturing something like Darktide's class tree. Where each "class" would be a ship area, and you had potential upgrade paths you wanted to customize it. You can path around for some customization like in Darktide. But the biggest point, were those perks that were mutually exclusive. Which forced choice into builds.

9 hours ago
Individual-Swim-7023
:dec_hero: Decorated Hero

Agreed

9 hours ago
NeuroHazard-88
Live by the Creek | Die by the Creek

What we need is MORE COSMETICS, give us super destroyer cosmetics that we can buy for samples or something and decorate our ships! Could just be simple floor, wall and ceiling patterns or it could be legitimate decorations that can be placed in certain areas.

8 hours ago
AlbIdoT12

I'm still missing the last 2 modules in each section... i don't need more, it has been a grind to get where i am now 😅

8 hours ago
Ambiorix33
SES Lord of Judgment

Maybe if I could find more rare samples! I legit have more super samples at this point...

7 hours ago
Palgravy

After finally unlocking all the upgrades I've been thinking this but really, you're just going to have a max resource cap upgrade eventually and that'll take the average diver forever to grind out. I'd be happy with a tier 6 across the board and then something else to do with our super samples.

7 hours ago
ur_moms_milk

ok, and nerfs are still gonna be passive or tied to MO loss?

7 hours ago
ZzVinniezZ

imagine ship module upgrade for your helldivers to have better physics to handle big weapons instead of rely on armor

7 hours ago
TheSplint
⬆️⬇️➡️⬅️⬆️

Hard no. Unless they rework the unlock process for the modules and their costs, then we can talk about it

7 hours ago
ACodAmongstMen
:SteamDeck:Steam Deck |

I really hope they don't do this. Ship Modules are such a headache to grind for I don't see how anyone finds going through the practically empty map for the 90th time without extracting fun.

7 hours ago
Altruistic-Share3616

Why not small personal DSS for each planet.  Universal resource dumped into a small station, like huge amount of resource to access 1 charge of 1 blue strategem of choice for that 1 planet each mission.  So it only makes sense for end end game people, that’s impactful yet unnecessary.

6 hours ago
Cowpriest

Idk about all that, but every gun that doesn't have a mag upgrade should have different bullet types. For instance, Constitution should have ap bullets and incendiary ammo as upgrades. Since there are clear "better than not upgraded options" for other upgradable guns, the upgraded ammo types should have original ammo damage as well. Buut i know AH won't do this.

6 hours ago
Background_Source922

Sprint, ammo, vitality boosters should just be ship modules im so sick of having to bring them every time for level 10

5 hours ago
GabrielDidit
:r15: LEVEL 150 | Servant of Freedom

double barrel on guard dogs please

5 hours ago
mayonetta
:r_freeofthought: Free of Thought

I straight up would not mind if they stopped making new boosters or stopped including them in warbonds, almost every booster from a warbond is straight up trash and not even every warbond has one, proving they don't need them. And rework the current boosters/make some of them ship modules or something. I also feel similarly about armor passives from warbonds lately but that's more controversial.

5 hours ago
APSSIZE
:Steam: Steam |

Is super samples amount scaling with difficulty?

5 hours ago
Salty_Engineering951

Why cant we just eventually upgrade to a super cruiser or super battleship? Hell a super super destroyer

5 hours ago
Desxon
:helghast: Assault Infantry

They need to add like 2/4 more sections for upgrades
And like 1 extra tier for the current ones
Ofc don't dump'em all at once, make it periodic, over the course of a year so like every 2 months or so there is a new one

Ppl complain this game is easy, but that's due to the fact they don't go for the samples
I do it coz I don't wanna get rusty, but I'd love to see current lvl150's grab all the Supers while a bile titan is 100m away and coming over or actually going into the fortress and looking for the intel

4 hours ago
Br3adbro

At this point id just like the vitality, stamina, packing n experimental stims to be ship modules instead of being boosters.

Theres plenty of interesting boosters, but zero reason to bring them besides dicking around because you would be actively gimping your squad by not bringing 1 of the above 4.

4 hours ago
uncarnat92

Im still waiting for the extra health/stamina/full loadout boosters to be integrated into ship modules.

3 hours ago
The-Rebel-Boz

That terrible idea very very new player unfriendly. Ok last ship upgrade are between 200 commons & Rares to 250 that means next 300 to 350 after that 400 to 450 after 500 onless up samples Cap we on realistic go up tier 8 ship modules that will scare about some new players.

3 hours ago
rurumeto
:r_servant:‎ Servant of Freedom

I'd like to see a more modular system where you choose between different buffs. For example each ship module could have 5 "slots" but 10 "upgrades", and you choose which 5 upgrades you have equipped.

3 hours ago
Competitive_Ask_2655

We need to have the abilty to unlock more ships to add to a fleet, i mean, you're a captain at level 30, and an Admiral at 50. Why don't we have a fleet?

2 hours ago
Littleman88

I think I'd rather see substantial ship specialization, complete with full on (outer) ship remodel.

1 hour ago
Busy_Strategy7430

They should stop at Tier 6 because we know that the Tier 6 modulus already have in game models from the dev stream

But after that they should only add more modules, not more tiers, because the grind for Tier 4 and onward is cancer

1 hour ago
ketra1504

If they do that they should change how samples are being distributed because as of right now it looks like this. You're swimming in commons and need to keep an eye out for some supers. However the rare samples are the absolute bane of my existence, there's hardly a couple more than the supers and yet you need almost as many as the commons, it's a ridiculous bottleneck

57 minutes ago
Zer0siks

Module grind would get so bad the box players would bounce right off. Helldivers 1, as always, handled this better.

31 minutes ago
Bokthand

As long as you let us convert our excess resources into a different resource. Like 10-20 commons for 1 rare or something

24 minutes ago
brainrotbro

The on-ship battle simulation range should be a ship module. It should cost the maximum achievable sample amount.

16 hours ago
Outrageous-Pitch-867
:helghast: Assault Infantry

No, because it conflicts with Armor and Boosters, which already effect helldivers’ ability and survivability.

And it locks it behind the grind of samples, which is already tedious enough with the current system.

13 hours ago
Jaydonius
The Autocannon King

Ship Module Tier6:
Weapon Customization
Anti-Tank viability
Buffdivers (yes the entire thing)

17 hours ago
Curious_Freedom6419
:r_freeofthought: Free of Thought

agree

Extra stims, extra ammo, extra hp

Would spend 150 super samples for that shit

17 hours ago
Jerpunzel OP

Eh. Number buffs to me don’t add too much to the game. I want something new. Like an armor/helmet customization menu that takes samples. I was wondering how the hell would that even work. I was thinking of giving new features to the helmet like thermal vision. Target/sample finder. Maybe add a helmet mod that filters the gas more efficiently giving us a buff in gas resistance. Make it tied to the gas mask looking ones. Then we can FINALLY be able to have the color of the helmets match whatever armor set you want. Drip your helldiver

12 hours ago
Oakes-Classic

That doesn’t really play into the dynamic of ship upgrades, those are Helldiver upgrades. Being able to carry extra gear means being strong enough to carry extra weight. Extra hp also comes down to a Helldivers constitution. Current upgrades are based on augmenting the ship or improving a process to make things more efficient.

16 hours ago
Embarrassed_Bit_8169

Isn't there one that makes you reload quicker?

16 hours ago
Sir_Voxel

Which is an upgrade to the crew's actions, they spend a bit of their free time oiling and cleaning the guns

15 hours ago
Embarrassed_Bit_8169

Yeah? And you think they couldn't come up with similar reasoning for extra ammo/stims like the comment said? It's all completely arbitrary.

15 hours ago
Outrageous-Pitch-867
:helghast: Assault Infantry

Given that armors and boosts at the pre-mission screen are primarily what effect these, I personally see no reason for these to be ship related

14 hours ago
Legitimate-Job-523

asking to spend 150 of the most worthless sample isn't saying much

15 hours ago