New way to hide loot?
Time to build this 5th secret storage in my single player world, I think maybe it's time to stop
Nah, what if Herobrine enters your world and tries to steal your stuff to become stronger?
If Herobrine comes to my world, I would pray for those cows and chickens who can't do the same and just leave as fast as I can, probably deleting Minecraft and reinstalling my windows. Playing with Herobrine plugin(mb that were admins of server) in my childhood was enough, it haunted me for weeks.
U can actually use this to hide ur items coz u can only see and access items after u split the chest
if you're on a server you can be like "hey I can duplicate ur loot just place it in this chest" and just do that
Aw, you're confusing them!
it seems very gamebreaking but its a cool way to hide items
gg bro from italy 😉💚🤍❤️
He has a big house? XD ❤️💛❤️
From the perspective of a programmer, how in the flying fuck does this happen. Copper chests are functionally just an inventory block like any other chest, and should not differ too far in behaviour.
My only guess is that there's some hacky fix somewhere that occurs on a block update for any inventory block when chests are moved by pistons that reinitialises the double chest, and they forgot to add the copper chests to that index. That would be absurd on a number of levels.
I get that "guhh bugrock" is a really cheap blow to make, but when the devs literally cannot make a reskin of a chest on bedrock's repository?... I just feel bad for them.
The actual reason id say to this is that normally when you create a double chest, you can only have 1 pre placed chest with stuff in it. When you place the second chest, it creates a new object to which it copies the old chests inventory and then practically discards that object since you will not access it anymore until you possibly make it a single chest again.
Now by pushing a chest with a piston (possibly a sticky piston actually has to do with it) the game gets confused about how to handle creating the new inventory, since there supposidly should be items there but also there aren't really. Thus you get the effect of not being able to place items in certain spots, when unfusing the chests the original objects can be interacted with again and result in the correct behaviour. Do take it with a grain of salt because I'm obviously not a mojang dev so i wouldnt know the exact ins and outs of especially bedrock mechanics (java player)
They created a new chest here (and not just CTRL+C and CTRL+V the chest code) and either forget to make it unmovable by pistons either broke something in the code.
Chest is movable in bedrock edition. It should not act any difference from normal chest except the tag that tells copper golem to take items out of it
Tf. Another bugrock issue, this should not be movable.
I don't blame you for not playing bedrock. But stuff like chest, furnace, dispenser have been movable since day one of bedrock edition (The better together update 1.2.0)
It is not a bug
Minecraft have some unexplicable rules. I do use bugrock as a joke, no worries. This version have good features too but can't manage to really appreciate it especially on PC which is laggy or not smooth.
Wonder if you could use this to dupe items?
Cassa grande
oh you made a trash can
I think memory of Minecraft just been unplugged
Before I saw the sub name I was picturing a beetle with boobies
Classic bugrock lol
These features are still in bug testing you dimwit
Their hate boner for bedrock is so large its blinding them
It always does, we can only hope it'll lessen and stop obstructing their view.
Bugs? In my minecraft snapshot???? I think not!
Where's the bug?
Yay sometimes it happens to me 😕
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