I've asked this a few times in game and most of the answers i get are either a a new hero or a reworked one i.e. Mauga, lot's of people say Symmetra, Hazard but the most i see is Roadhog. now I'm curious what you people think is the worst hero?
I've read everything and i gotta say I'm surprised I haven't seen a mention of Orisa, I can't stand her kit, if your anything other than a support she has an answer to your ult whether she eats it, walks out of it or just stuns you out of it.
After 100 comments Life Weave is mentioned the most but Widow has the most upvotes. i was expecting Widow and Hog but not Life Weave.
Widow by a mile. She’s uninteractive, feast or famine and boring on all accounts
Thought you said “unattractive” instead of “uninteractive” at first and was about to downvote
Widow by far. Honestly cass is a close second place for me.
Probably because if a widow main isn't playing widow they are probably playing Cass.
Nah it's Ashe
or genji, for some unknown reason.
How can anyone hate cass 😢
Flash bang has been flawed in every single iteration, currently it completely shuts down any mobile hero for free. he’s impossible to duel for half the cast (why is he 275hp??) Much like widow is a very feast or famine character No synergies between his abilities Arguably the worst ult in the game
Ashe serves exactly the same role as cass and does it infinitely better, she’s actually fun to fight against, her abilities are better designed and work together well and it actually feels fair when you die to her
he's a low mobility medium-to-close range character, why wouldn't he be 275HP? do we want to completely neuter his already low survivability? making it 250HP might seem small but it's still a major change that could really affect how people play him
As a Juno main I shudder when the enemy team has a Cass because I know they will target me the second they see me
cass? bruh... you really want his falloff dmg back and 250 hp maybe?
and i believe if your aim is good with cass , ashe will be scary as him
Weaver was designed horribly at his release and people are still bitter. He’s got one of the strongest fight saving potentials of all the supports but he’s extremely defensive/reactionary dependent (which with really good game sense can be used aggressively in a weird backwards kind of way), and that’s different than almost the entire rest of the roster which is why a lot of people still don’t like him.
Looking back at launch Weaver is actually insane. How the hell he got released in that state, idk
His release was when the devs decided they'd try and release new heroes undertuned instead of overtuned and buff them up. Cuz new hero releases until then were on the overtuned side and people were complaining.
I think they learned their lesson since cuz new heroes now might be unbalanced but are brought in-line relatively quickly compared to before.
I mean... Gestures vaguely at Mauga's short reign of terror.
Ana is single handedly one of the major reasons tank is the least played role, and I stand by that statement. She is so fun to play as for support players that she is practically in every game, and she is so unfun to play against as for the tank player.
She was absolutely one of the best designed supports back in 6v6 alongside Lucio. Of course 5v5 changed her drastically since she can just throw cooldowns at the only tank to get value.
For 5v5 they just need to nerf her nade to 50-75% healing reduction, she can even have some compensation buff. But I'm afraid even then she'd still be strong.
Devs: you want a nerf? Fuck you, she gets some of the best perks
Yeah, Ana is a big problem for every tank and it's not even close, if you don't have Kiri on your team you're basically forced to not play the game for a few seconds or in case of Rein hold shield and hope they don't walk up. Ana is the whole reason I stopped playing Hog even tho I enjoy him.
She's a necessary evil i think, like i play ball a ton and without an ana in my game he becomes super thanos
Sombra also exists to keep heroes in check, but shes been nerfed so hard that cass and brig do that better
Finally a player who realizes their main can just be oppressive or borderline unfair without the counters. Same goes for things like Doom, Widow, Zen, Dva, etc.
Cassidy and torb are way more of threat to ball than Ana or even sombra. The sleep and anti can get you killed for sure but once you bait that sleep you can do what you want.
Cass flashbang is pretty hard to miss and his right clicks fuck you up. Equally torb right clicks to a ton of dmg, his turret is annoying and overload makes him hard to kill and do even more dps.
I agree heavily
Been maining Queen lately and Ana just completely shuts that shit down
Tbf, Ball is broken as hell in 5v5 this season. I say that as a Ball main.
But I agree with you.
As a tank player I hate Zenyatta just as much, with his purple orb he effectively reduces your HP to that of a support hero. Just like Ana this completely prevents you from fulfilling your role.
Zenyatta is underhated in 6v6, and worse is that you can even run three supports, with Zen acting as a supporting DPS.
Im honestly surprised her perks haven’t been changed yet.
I do wonder how people would change her to be less unfun to play against. Maybe if her anti nade just reduced healing instead of denying it?
As an Ana main myself, I have to ask, do you think that Ana is problematic in 6v6? I think that the 5v5 format benefits her utility too much but IIRC many people agree that she feels much less oppressive in 6v6 due to how the two tanks can help mitigate Ana’s value.
Remember she also has to choose to self heal or use her made offensively in OW1. The support passive removed one of her major weakness.
Good point, and she also really benefits from the 50 extra HP and her perks. That being said, she has longer cooldowns, her sleep dart has a shorter duration against tanks and she has a shorter nade duration than in OW1, so her power has shifted in different areas and I think it’s difficult to measure her overall power level to OW1 given how much the game has evolved since then. I’m personally mostly concerned about her power level in 6v6, I think she feels great to play there but it’s obviously a problem if she something that is too strong (I’m honestly mostly worried about her antinade).
how has not a single person mentioned orisa
she makes playing any other tank hell
At least she gives you the option to not go head to head with her in OW2. OW1 Orisa was a different beast though. Boring to play/play against.
Literally the reason I don't queue tank anymore, every game it's either they start on Orisa or they finished the match in Orisa. Win or lose that pisses me off so much
Sombra in terms of she is so unfun to go up against, especially with the perks that she's received, hacking while invisible might be the actual worst idea made from an entertainment perspective
The invisibility hero.
Honorable mention: mauga cause what the fuck
Even now mauga is not fun to play against
Versing him is a snorefest, he's not OP or busted he's just fucking boring
Invisibility works plenty in Rivals, which has multiple invisible heroes.
Yes but this is an invisibility hero with silence and teleportation, making you virtually useless as you watch her murder you and 6 generations of your family which isn’t helped by opportunist. And marvel rivals’ heroes are all broken anyway so it balances out.
Reworked orisa
Not gonna like, for the base stat she have, her kit is way too overloaded
>immunity to CC ? check, she even got 2
> move speed ? check
>CC ? check; with a hefty damage bonus on top of it
The javelin spin just does too much, it eats everything, not bounce, eat,
Why does she need fortify on her ult ?
Playing around her is just a fucking pain
“Why does she need fortify on her ult”
Maybe because she’s completely stationary and takes like 3 seconds to guarantee a kill, and if she didn’t have fortify she’d basically commit suicide every time she ults making it completely useless
Im still mad that they buffed her ult to go through shields like as if she didn't counter rein hard enough.
Blows my mind when I try to ban her every match, and everyone bans all of her counters instead.
Who’s her counter
Zarya, Dva, Winston, Sombra
I'll second
She's the "Oh you wanna play? No, you don't anymore" character
It is generally Sym. She's the only hero that's been reworked like... 3-4 times, because her kit just never really lands properly.
Otherwise, I'd say currently Phara (And I love Phara) and Sombra.
Phara is supposed to be THE flying Aerial Hero, and is now relegated to being heavily ground based, with some vertical mobility for a very short time, meanwhile there's now Freja who does that, but better, with faster projectiles doing similar damage, with a smaller hitbox.
Phara needs her aerial superiority returned. Hell IT'S ONE OF HER VOICE LINES!!!
Sombra has gone through a few itterations too, and her kit is... odd atm. It works, but because of how it works, it's not fun to play against. Even before, it was pretty difficult for teams to play against, but it was more manageable because she wasn't a straight up assassin, she was a disruptor.
As a Disruptor, she had to play just right though, and if she didn't her impact did nothing for her team, so it has gone from being frustrating for your team, to frustrating for the enemy team.
I hate torb more, I get hahahah funny hammer man, however even when I’m on a charachter than easily deals with his turret I hate the fact that you can pick DPS and essentially place something that does half your damage without aiming and then spam down chokes or melt the tank
Torb is annoying, but his kit kinda makes sense atm. It's still a bit disjointed, but him being the "Engineer" of Overwatch is generally fine.
I honestly wish the Armour Packs were still a thing, cause it made him feel very engineer like, but giving your whole team armour constantly is pretty strong
I think the fact that there no investment bothers me as well. At least the engineer in TF2 if you destroy his sentry you’re gonna set him back substantially where with Torb you can invest a lot of resources to ‘storm the nest’ so to speak and then he just places another without a second thought
Tbh I would just attribute that to the differences in pacing between the two games. TF2 doesn’t expect a speedy resolution to each fight with the “attacking” and “defending” sides having relatively even odds of winning. I’d say destroying torb’s turret does set him back substantially, just for a little less time - which makes sense with OW’s faster fight pacing.
Sombra has gone through the same amount of reworks as sym
Symmetra is literally the best. Her design is genius. The largest number of synergies between abilities, the most diverse playstyle.
Girl are you for real?
Nah, I love where Sym’s at, especially with her self heal perf. You just have to have good positioning and patience, but you can dominate with her
Mercy 100%
I'm a Mercy main and I hate the damage boost. It's overpowered af, especially during ult. I think removing it would make people hate her a LOT less. If they would kill the damage boost and just replace that button with her gun, and then remove its damage just a teensy bit, I think the game would be a lot more fair.
Hot take: Reinhardt.
His kit is old and outdated compared to the newer and updated heroes.
I can’t hear you over the sound of my supports hair turning grey as I hold W + Left click into the whole enemy team
Or charging alone in enemy lines for the golden shatter that many or may not be able to be capitalised
Good communication with life weaver basically negates any chance of being punished for bad or over aggressive play. Reinhardt still works but he needs a team built to take advantage of what does.
This is the way.
His entire design works in the new ow2 by coincidence rather than intended design.
His whole design still screams the old "be a cover for your team always, don't charge in" design of ow1
I CAN'T HEAR YOU! THE SOUND OF MY SCREAMING AND FLEEING ENEMIES IS TOO LOUD!
BECAUSE THEY FEAR I MIGHT TURN THEM INTO NAILS!
Woah, an actual hot take. Good job!
Kind of a weird take but I think rein needs a little passive movement speed buff to how fast he runs.
If he moved about as fast as Genji or Tracer it would help him quite a bit in being more deadly with his weapon and make him a scarier tank to fight.
Right now I have no reason to be scared of a Rein if he doesn’t have his charge up. But knowing he’s a difficult tank to get away from if he moved faster would be interesting.
yet i still find having a rein on my team extremely comfortable to play with as a support tbh
He collapses the second he gets hard focused.
That's not a kit problem.. he needs to be more tankie. He is literally paper in 6v6.
Idk... feel like Rein is in a good spot, he's easy to pick up but hard to master, there's nothing wrong with a simple kit (might be little biased)
He's just not built for 5v5. I love Rein but he just feels weak compared to other tanks, even when he's good in the meta
Very hot take. If your not playing a lore accurate rein then what’s the point
Kiriko. She’s too versatile. She has a shit ton of healing output, a METRIC shit ton of damage output, a tiny hitbox, a crazy escape, and invulnerability ability. God forbid she gets two TP perk.
I get it, supports don’t need to be a heal bot. But she does way too much, and is TOO good at everything.
She’s frustrating to play into as a flanker and she’s frustrating to play into as a poke dps.
It’s not impossible, but she’s just annoying.
I think her kit itself is FINE and unique, but still needs tuning. Either make her hitbox bigger, increase CD of tp, lower headshot multiplee/dmg, or just lower rate of fire and or projectile speed.
She’s not at the point where she’s OP, but she’s a bit TOO good at everything.
I play her n bap and I find bap wayyy more bullshit. Kiris very good tho I agree
Would be cool if the made her projectile have an arc like maeve from paladins
They 100% wanted her to be good at everything so her 500 incoming skins have good sales
Freja, and it's not even close.
Definitely. She's so over tuned. Fast fire rate spam, very high damage single shot which can animation cancel reload with a movement ability, ridiculous vertical and horizontal mobility, able to hover in place, fast reload and a passive which gets her ult almost twice as fast as most other dps.
The character is so broken and yet blizzard still won't nerf her.
Being overpowered is an entirely different issue than the kit being fundamentally badly designed. Frejas kit is pretty well designed, just overtuned.
I don't think it is well designed at the moment. Heroes need strengths and weaknesses. Freja has no weaknesses. She's good at everything. Good spam, good kill potential, good mobility, good range, good aoe, good team synergies, and one of the most efficient ults for its price.
Literally her only downside is her -25 health, which is the worst way to balance a kit. Low health means a lower winrate. It changes nothing else. It doesn't even make sense for her hero design, why does she have less health than other unarmored heroes like Baptiste or Hanzo?
Kinda have to disagree, the focused bolts do far too much damage in quite a considerable burst, but turn them down a notch and they would be rather pointless as you'd never actually be able to do anything with them that firing the primary fire couldn't achieve better. Rest of the kit is cool but the focused bolts makes the rest of her kit flawed as a result as they all lean into making that stronger. Truth be told I hardly use the primary fire because her secondary is just that much better.
I don’t get this subs obsession with this. She’s good, but she’s not “I should yap about the same shit for 4 months” strong. If she were even 90% as strong as this sub likes to believe she would have gotten slammed in the last patch.
I imagine there’s a strong likelihood her win rate isn’t remotely close to what people here think it is.
Dunno what rank you play at but at higher ranks she's a problem. She absolutely busts tanks and her damage output is too high in general. She has very little downtime compared to someone like ashe whilst dealing the same sort of damage.
Freya feels like Hanzo scatter did against tanks. I don't mind her as much when I'm playing any other role but as a tank she's a nightmare. It's very easy to hit every single arrow and it does so much damage.
She's pretty annoying on Brig too. I can't get in range, I can't keep my shield if I peek from a distance. Really no option but to hide behind cover. Even Pharah isn't as bad because her projectiles are easier to dodge.
I mean, she's banned in 99% of my ranked games so it's kind of hard to tell, but that says enough anyway
Reddit is an echo chamber. I never had a problem with Freja in any of my games tbh
Freya
The bots of this sub are gathering here
I don't know who I'd consider Objectively Worst, but I have some criticisms.
Symmetra's stuck in a limbo. She's part brawler/brawl-enabler due to beam, and TP being best for close-ranged, low-verticality allies, but also lacking personal sustain, and TP's full power is gated behind getting allies to actually use it. She's also part poker with turrets and TP helping her get to and defend vantage points. But her orbs are on the slower side, and don't even threaten a two-tap kill despite taking ages to charge. She ends up being utterly incapable of actually contesting angles on her own. Its awful.
Like could she please get +15/25 damage on orbs? Or like, -0.2s charge time for them? Please??
Could we maybe rework sentries to fire a single bolt every few seconds, so their damage can be frontloaded like everything else in the game?
I don't like Lifeweaver. Designed very obviously to be Another Mercy in terms of playstyle, what with his weapon being a swap, Grip being an alternate take on Rez and his dash and petal providing a lot of 3D movement. And yet that immediately failed because he just didn't do anything consistently. So they've realised that OW2 needs its Support cast to have offensive pressure, they've been microbuffing his thorns to the point where they are now a pretty good gun. Its annoys me that his kit was shipped in the first place, because this is the only way to make him viable - fill him with enough numbers to get his winrate gets near 50%. The kit itself is just... Well, in all honesty, its not the whole kit. Its just petal platform. An ability that's capacity to provide value is 100% contextual. Compare that to the utility pieces other Supports have, in anti-healing, stunning, damage boosting, speed boosting. All those provide numerical advantages that are simple to leverage. Petal's only numerical qualities are its 300hp and Go Up 12 Meters.
I also don't like Weaver for being, imo, a waste of aesthetic and visual theming. He's the games plant hero, and there very likely won't be any more. And as a plant hero, he doesn't root, or slow, or poison, or actually create useful plants outside Tree, and he's incredibly mobile. Which, plants. Are not (for the most part).
I think you should go put a few more hours onto lifeweaver and then reassess. I've made this same comment a million times across different platforms, but he's in reality a very different hero than first glance suggests. he's not a mercy variant, he's a Baptiste variant. his entire kit is pressuring enemies into using resources, then denying them the value of those resources. he's got insane amounts of utility when it comes to team saves, and directly counters a vast majority of the hero roster's offensive abilities and ults. on top of that, grip combos with so many ults so well allowing you to get extra value from them (skynoon, db, annihilation, bob). he's the only hero who can clear another teammate from trap abilities (exception being mei blizzard where suzu and bubble can clear the trap), plus he grants mobility to heroes whose biggest hole in their kit is their lack of mobility. he's got an infinite ammo loop where if you're cycling blossoms and thorns correctly (2.5b, 50t), you literally do not have to reload ever. his thorns have very little damage fall-off, extremely generous spread, and superbloom allows you to one-clip every full health tank if you land all the thorns. the superblooms stack and do insane amounts of burst damage. plus he's got the most bulk of any support with a constant self-heal perk. add in the vertical and horizontal mobility and he can be a very legitimate offensive pressure.
petal can be used to block doorways and shield from burst damage. you can also use it to shutdown ults like flux, tire, grav, shatter, cage, rampage, meteor punch, artillery, DVa bomb, blizzard, like the list goes ON. I think a lot of the playerbase truly doesn't realize how much grip and petal are capable of interacting with bc people think you're supposed to sit on top of petal, healbot, and grip one teammate to safety when that's literally throwing. you waste so much of his value if that's your lw playstyle.
when lw dropped, I hated him so much I legitimately quit the game for nine seasons. but now he's in such a fun and useful state that he's become my support main. he's not a main-healer, his best role is the off support whose main job is timing enemy ults and abilities while playing bodyguard for the main support. he fits well into dive and poke comps, and is an incredible anti-dive pick as well. if you're in metal ranks, you're probably not going to see very many decent weavers but that's because his kit requires a decent amount of gamesense to utilize well, but he gets playtime in OWCS for a reason. he's got an extremely well rounded kit.
Yes, he needs to be used more like Bap
Symmetra, she just ruins the tank experience. Want to get away as rein or sig? Too bad she's shredded your shield and built up her DPS on it, get annihilated How about just getting out of there with a faster tank like doom? No, all 3 turrets have been set up on choke so you're severely slowed all the while being damaged 3 (or 4) different turrets and sym herself has started melting you
Orissa.
In OverWatch 1. She was very hard to kill but didn't barely do any damage unless she had her ultimate active.
In OverWatch 2 they made her even harder to kill. Plus they gave her the mean that consistently get elims.
If your does a lot of poke damage, for a shield perk is downright broken. There needs to be arranged restriction for where she can place her Shield. Allowing her to toss it high up in the air allows you to abuse it and force his teams to spend far too many cooldowns.
On Hollywood point one it's so easy to force the enemy to burn through 4 Orissa shields before any of your teammates have taken any damage.
Mercy-
I ban her every single game first choice because she is an absolutely revolting character to play with or against.
The biggest issue with her design is that Mercy is the only character in the game with a completely passive gameplay. 0 expectation of making dmg, creating pressure or getting picks, Mercy is completely reliant on her team and puts all the responsibility of playing well on them.
So not only it’s an uninspired design but it’s also incredibly selfish
This deserves to be the top comment.
I don't play Mercy but I don't agree with this. Is Mercy the best designed character, of course not, but her existence is a significant boon to the game (not talking about skin sales which is another angle).
GA is the opposite of braindead. It has such a high skill ceiling, you can always use it better. OW2 only raised the ceiling by giving more flexible uses. OW2 also lowered the skill floor, which is also a good thing. Every Mercy player can use her full kit, but you can instantly tell a good from a bad Mercy. Or, a good Mercy can tell, at least.
Damage boost is not an inherent problem. I know it's a tired point by now, but it's tired because it's true: one Ana bodyshot does more than Mercy holding RMB on her dps. All supports need a way to do damage. Mercy's is blue beam.
Mercy limits what heroes you can run with her, but her tankiness also opens up some options. You don't need to give her much support because she can take care of herself. Damage boost has better synergies but at the end of the day most heroes will benefit from it.
Most Mercy mains want her to be shifted away from the hard-pocket playstyle, it's up to the devs to facilitate that. But even as she exists, she's a fine hero. She's extremely popular for a reason, she offers something no other hero does, and that's valuable to have on the roster.
Zenyata. His healing never feels like it matters.
He was Blizzards first attempt at a damage/healer and it shows with how weak his healing is.
Baptise can heal and keep you alive with immortality field, and Moira is just amazing, especially with the fact you need to damage to refill your healing.
If you removed that healing orb disappears when you stop looking at the guy you give it to, he might be better.
I actually disagree.
He's definitely not main heal potential, but his whole DPS support style kit is very unique and fun
Heal orb staying on an ally permanently till you die would be a bit busted, event though it's annoying continuously putting it on someone.
Damage orb is a nice for the enemy that won't die and it goes away quickly enough. In this case Moira's Orb is far more annoying.
He has the advantage of no DMG falloff, with optional charges, which are great, but his shots aren't the easiest to hit.
His ult is a Rivals invincibility ult done right, since imo it lasts the perfect amount of time, and there are some anti heal or burst options against it.
And he is then put in perfect place by not having any escape or mobility option except for the kick.
I think his design is brilliant and although the metas he's prevalent in aren't the most fun for tanks, I really think the support lineup wouldn't be the same without him
Mauga, just play braindead and as long as you have a healer you're gonna get rewarded for it.
Lifeweaver he is the only hero that has an ability that no one wants on his team or on the enemy team aka life grip also his kit is so badly designed that he needs thousand buffs to be slightly available in high rank and even then he falls far behind other supports.
Its lifeweaver and its not close. Genuinely a terribly designed character gameplay wise
I play him a lot, but lifeweaver is the true answer. It would be different if he could toggle between damage and healing better.
The reason his kit is the worst is that a bad lifegrip can completely change the tempo of the fight and screw over your team. Also, his petal can be very useful, but it can also be a big hindrance where an ally gets messed up by accidentally back-peddling onto it.
In short, his kit has the potential to screw over your allies with 2 of his moves. Thats why LW is the worst kit in the game (coming from a LW main)
Tank: Hog
DPS: Widowmaker
Support: Lifeweaver.
It is 100% Lifeweaver.
His entire thing is making stuff not happen. He's basically the only character bar Mercy who can't be effectively used for aggression and instead has most of his power budget on an ability that nullifies a playmaking attempt by the enemy team at the press of a button.
Yes there are creative and niche techs you can do with tree and petal. That doesn't change his base loop being predisposed to avoiding plays being made by either team.
I just don't find that fun and don't think that has a place in Overwatch.
Honorable mentions to Hog and Widow for making the entire game about themselves, and Mercy as long as she has damage boost for making every hitscan be balanced with her existence in mind.
Lifeweaver, and it's not even close
Illari is the most under hated hero in the game, what an insanely lazy hero design.
For me Illari was the hero that made me enjoy playing support way more, you just drop you pylon and just play like a 3rd dps afterwards 😁 amazing design imo.
She's a OW1 hero released in OW2
Her kit is extremely simple such as early OW heroes like Zen, Widow, Reaper and Cass
Nothing wrong with simple hero especially after LW where they tried to overdesign the hero and he flopped on release
She also played a good role in luring dps players to try and queue supp which I would expect was the devs intention from the start
I was just thinking of her the other day, I love playing supp but she’s one of the few I have no desire to learn.
It’s always great when your team is running gigs dive Tracer Sombra Ball and your support goes Illari who heals with an immobile turret. They’re always stubborn to switch too almost as bad as Mercy players.
"What does this support do?"
Oh, she shoots.
"Uh huh, and how does she actually support?"
She throws a thing at the wall and it heals people for her.
She's like Grohk from Paladins, but somehow less interesting.
Moira:
Elusive hitbox.
Primary fire that tracks you, has insane reach, and needs no reloading/cooldown
Best escape in the entire game.
Orbs have very fast cooldowns.
Ult that´s easy to use and lasts WAY too long.
While yes, I am a fellow Moira hater, I do think she needs to exist even if I'd like some sort of change to her goddamn relange and the stupid purple ball
Sombra was designed to prevent others from playing. It can only be frustrating.
Surprised no one mention Wrecking Ball. Doesn't feel like a shooter character
I honestly dont think of that as a bad thing. Him and doom are pretty fun
Ana, she just makes playing tank miserable, wven though nano is a well designed ult, both sleep and anti are just "the tank isn't allowed to play the game"
Also Orisa, so boring and unfun to play against as tank
Widow is the “correct” answer imo but I say Sombra. People say her hack is the reason but I think hack is only annoying becuase of her invisibility. The constant threat of an invisible sombra is very annoying compare to how other flankers need to setup their ambushes.
Mercy
Lifeweaver, a design so bad that they've tried to make him relevant through sheer numbers to the point he feels awful to play with and against. Of all the heroes, he's the one in need of a rework as soon as possible.
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Tracer the benchmark of s tier and for a long time the face of overwatch only has 2 abilities
reaper. only 2 regular abilities (everyone else gets 3 or more)
90% of the cast has 2 abilities.
Zarya has like 1 ability
I agree with Lifeweaver. I've never seen a kit with so much griefing potential. Ult can block teammates, petal can block teammates and position them badly, and pull, while it can be super clutch, it can also be used to disorient teammates and interfere with their plan.
There's no opting out of those as well. You can't choose to phase through the tree. While the petal is avoidable, LW can still you catch you unaware on the initial cast. I've seen overtimes lost that way. Lastly, you need a movement mechanic to cancel pull and even if you did manage to escape, you've already been pulled and have wasted a cooldown.
There's also that sucky old passive that can heal the enemy when LW dies.
Lastly there's inherent anti-synergy in his kit. His platform can block teammate LoS so there are angles where you can't heal the person using your own platform.
That passive got removed almost as soon as he was introduced. Its been replaced with a perk that now only drops a health pack that teammates can pick up, as well as giving him better self-sustain
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I can't figure out how to play venture since both their movement abilities kinda have to be used as damage abilities so unless you catch enemies on solo picnics often then how tf are you supposed to do anything without dying?
Pharah.
Maybe cause I love playing Symmetra and I don't like the long range hitscan heroes, but I feel she's much more annoying than people claim, mostly when combined with Mercy. This game is not designed to constantly look above, a good Pharah will go basically unnoticed and hover above your head when you least expect it, making almost no sound, I feel like she doesn't fit in this game and is an extremely annoying hero, whether you have great aim or not. Her infinite range, disproportionate direct and splash damage, make it easy even for noob players to get lots of value. Mercy enhances both her survivability and Pharah's and it sucks when you finally delete Pharah from a pretty long range and she just gets resurrected. causing even more frustration.
Worst kit design needs to go to Mauga.
Mauga is just braindead boring gameplay while being oppressive.
Venture is up there too. They are basically immortal with minimal CD management. Way too much burst damage and mobility as well.
Unpopular opinion, mercy damage boost is just wrong. For how well balanced this game is considering the complexity and variety of heroes, mercy damage boost throws an incredible wrench into the balance. Even putting it on a resource meter would be a healthy change.
Ana's kit is beyond broken. On top of this she has the best perks in the game of any support BY FAR AND she has insanely large projectiles. I can 1 V 1 snipers as Kiriko easily, but Ana is borderline impossible because her projectiles almost can't miss. It's BS that Juno got nuked and yet Ana remains untouched and in every game.
Mei isn't as bad now but I'll never understand why they intentionally designed her and Sombra to be annoying.
Like other commenters pointed out, its widow.
But Sombra is a close second. If Sombra's kit works well and she's a viable pick, the game is less fun for everyone else. If in order to make the game fun she HAS to be sub-par, that's shitty design.
Hog, Mercy, maybe still widow are up there for me, and honestly potentially Ana.
Hog just because he’s so sharply countered by a few characters and his stats have to be kept high to combat that. When one of them is banned, really when and is banned it warps the whole game. Perhaps he’s not actually that good, but it can feel so dogshit when you’re playing outside of your own effective range just so you can’t get hooked from downtown.
Mercy needs some fundamental rework because honestly she is just so boring to play. She has no real choices or effective form of skill expression anymore. Her gameplay until her burst heal perk is online can run through like a 5 step if/then decision tree since she pretty much never interacts with the enemy team, and even then her burst heal perk isn’t complicated it’s just good. She needs some combination of damage boosting and healing where she has to actively make decisions that have a cost and benefit to them rather than just always doing 1 thing.
I don’t think widow is as much of an issue anymore. After her bullet size nerf she really hasn’t seen play outside of niche maps and points, where a hero like her is fine to see play. I don’t think she will almost ever be generally relevant and oppressive in OW2 again unless they do another similar change to S9 so I don’t think it should be a huge focus of the team to rework her when she’s in a state she should be in.
As for Ana, as much as I love playing her and how powerful her kit is, anti heal on a non ult ability probably has to be reworked. Whether it’s just a super amped dps passive or a big “Underhealth” bar that’s changes based on max HP which can be healed through to start healing the targets regular health again, a change probably is needed. She feels so shit to play right now with two absurdly long cd’s and nade in its current state puts up a roadblock that teams have to overcome somehow more so than most other support abilities. Nerfing nade in a more permanent way by changing what it does to enemies is probably healthier long term since then we could actually see more effects on other characters like it and with different numbers too.
A lot of people are talking about heroes who are too strong, like Freja or Orisa, but I think the bigger problem is heroes who by their very design reduce fun (the only important metric). Lots of comments mention Widow, which I agree with, but I also want to add one that I don't think many people have mentioned: Mercy. Rez is such a powerful ability that it becomes very hard to balance the rest of her kit around it. Unfortunately, it's a core part of Mercy's identity and she's very very popular, so the devs have kind of painted themselves into a bit of a corner.
Worst is a subjective term and could mean a certain uple of things: least fair, least fun, least imaginative/unique, least dynamic. Widow's is the least fair for everyone except the widow. Orisa and Zaeya can be the least fun to play against. Mauga is interesting because he is one of the least fun to play with or against, his kit has the potential to be interesting and dynamic (guns that behave differently depending on which one you shoot) but in practise it does not feel dynamic. Least Imaginative or unique is probably hitscan character because they are all variations of one another... To a degree. Least dynamic is so broad, it could be least transferable skills (mercy), most map dependant kits, (widow) etc..
My personal least favourite to play against, the one that annoys me the most most is Zarya. Her full power beam is too long and can come out of nowhere. Dying to it always feel like BS to me.
i'd say widow because of her near global 1shot that also lacks counterplay aside from specific flanker heroes, also Orisa ult rework (seriously, her ult was fine)
Mauga is by far the worst designed Hero in this Aspect. Change my Mind.
I will say for metal ranks: Lucio.
As far as teammate perception of character, if you are at all struggling, he is deemed as useless, because his true value is not perceptive by a stat sheet, which most metal ranks heavily depend upon for weighing value.
His healing is VERY reliant upon amp usage, which depending on how team works together, can be tricky, and most metal ranks will not at all notice his speed boost, almost making his perceived value useless.
Higher ranks, Lucio is awesome. Get guys that know how to play cover, and when to peel back and push forward, Lucio is AWESOME.
Widow and hanzo because dueling them is just rng, and even just getting to them will sometimes take all your abilities
If we discount the automatic answer that is widowmaker I’d actually say Ana. She’s had the role of tank in a complete stranglehold basically since her inception.
Venture
Mauga's is particularly bad but I'd offer kiriko is one of the worst in my opinion since she's never forced to self suzu negative status conditions so long as she has to, if tp didn't self cleanse it'd add a lot of risk and decision-making to her kit compared to just holding suzu
widowmaker by far. a hitscan one shot from across the map is the worst thing you could add to a game like this, and she basically has a get out of jail free card with her grapple too
honorable mentions are sombra and roadhog
Why is nobody saying Mercy is beyond me. You can literally reach high ranks by playing her only. Her kit is insanely strong for how little skill she requires. The only counterplay against her is hoping that your team picks hitscan AND is good at hitscan. She also constantly breaks characters due to still having damage boost for whatever reason. This is not even talking about Arcade modes that she makes awful to play due to res not being blocked.
Mauga, brain dead, it s a bastion with more hp, some apply to bastion, but with less HP There is nothing fun in them, either by playing them or being against them
It really all depends on your preferences. I can play a mean bully orisa/d.va but suck ass at rein and doom. Ive seen people work magic with tanks i think are trash.. that's goes for any dps or healer also.
All good though. They made sure to make a hero for everyone is think.
I've seen some kick ass widows and some ridiculous sym! It's all in how you play the character.
kit design its for sure orisa, ana, and maybe widow.
not sure why you think hog wouldve been higher. hog is not as good as you might think.
Sombra. She being the most banned hero of all time, either overtuned or undertoned answers that question pretty well.
Then answers switch not because of their kit but how it is designed.
Examples: - hog: his kit is fine and cool. What made it bad was his being able to easily one shot people. - sigma: the same, he got a bit kf every abilitie in game, only lacked mobility but what made him opressive was his one shot rock combo.
Once their one shot capacity decreased their kit became ok and cool.
Kiriko, Lifeweaver, Mercy, Widowmaker, Sombra. These heroes are broken by design
Sombra. They should have known from TF2 that stealth doesn't belong in a team shooter.
hog, mauga, and orisa
mercy, widowmaker is a close 2nd
I'm thinking of Sombra or Ana. They both came out in 2016.
Sombra in OW1 sacrifices damage for long CC and finishing off low targets. When they first reworked her in OW2 they made her frustrating to play against such as having infinite stealth while infinite hacking enemies in cloak and grants her a damage amp. Then later they gave her a Virus ability which I believe they copied Skye from Paladin's poison bolts but either way I think she doesn't needs Virus in her kit.
Ana has 2 cooldowns that change the game around. However it comes with a cost of having no mobility. Nade had a 10 second cooldown in OW1 and 1 year of OW2. Does 75 dmg per shot without fall-off. Crooked hitbox. I used to call her "Blizzard's baby of game-balance" because it doesn't matter if she has a 100% global pick-rate she will never get huge nerfs that make her bad. She will never be bad. She hasn't changed much since her release.
Sombra or Sym. Sombra because game devs should know by now that stealth in competitive PvP is super toxic. Sym because i am biased and fucking hate Sym. :)
Mauga. If you've ever played against him you understand.
Freja can 2 shot you in 1 second with 2 charged arrows
Can stop mid air making it hard to predict her
Projectiles are so fast that it's almost impossible to dodge or counter
Launch brig was the worst designed hero. Literally changed the game. Kiriko was also overtuned as a do it all support. Infact most dlc heroes have just way too much utility. Like sigma has cc, flexible shield, cc and ult cancel ability and extremely long range for a tank.
It's just hard to make heroes. Rivals also suffers from the same problem like Invis woman having insanely strong kit.
Designing heroes is hard once you cover the archetypes. But launch brig was inexcusable. Literally killed the game.
Widow, true snipers ruin matches in hero shooters.
Orisa's kit was much better before the rework. I think people may disagree though.
It's Lifeweaver. And it's not even that close.
Other characters may be difficult to balance. But at the end of the day, if they create an unfun experience for the enemy team, that is not totally outside the bounds of what a hero should be doing. Enemies are supposed to present friction.
Lifeweaver is the only hero in the game designed to accidentally sabotage his own team sometimes. It's baked into his kit.
When Ana misses Sleep Dart, she immediately knows she fucked up. But LW players are not tracking every cooldown on their team, they can't see enemy healthbars, they don't play every hero to understand the set plays. There is no way for the LW to know whether it was a good or a bad Grip without going back in the replay and examining the situation from an unbiased point of view. Which is not a reasonable expectation for a hero's skill floor.
Nor do LW players want to properly use Grip. Because every time someone suggests that maybe the Grip target should be the one to activate the zipline, LW players push back on how that would ruin the hero. LW players enjoy the uncertainty and they enjoy the pain of a bad grip. But their teammates don't.
In summary, add a confirmation to Lifegrip. Instant gigantic buff to a hero who has historically been the worst in the game. Instant elimination of a source of tilt when you have a LW on your team. Much healthier design, giving him some way to support offensive plays. This has been obvious since the hero's kit was leaked, before his release.
I don’t really think any of the characters have overly bad kits or terrible kit designs overall. Are there issues, yes. But they oftentimes are changed overtime and there is decent counter play to most of the options available.
As an example, Kirkio annoys me a lot but I don't think me finding her annoying makes her kit bad necessarily. My issue with her has more to do with her being able to escape incredibly easily, while also nullifying my attempt at diving anyone else.
Widow and Soj can be annoying as well but Widow has really low hp and both characters have limited movement options. Idk, it can be hard to say. I like the kits of most characters in game and dont find them overly problematic, but there will never be a point in time where people dont find one character or another incredibly annoying.
So many bad takes lmao
Illari, I used to main her but overtime she lost her identity and became hitscan moira
roadhog 100%. a 600(?)700(?) health character with the best self heal in the game, and a one shot combo. not to mention damage reduction ?? okay
I always thought brig wasn’t thought out well. She’s most effective in melee range yet has an ability that… pushes enemies away? She’s also easy to burst down with her low hp + paper shield. If you miss her whip shot your pretty SOL vs most heroes
Symmetra. We're approaching 10 years into the games life and we still don't know what purpose she serves with her kit.
Ana and Black Widow
Maybe Ana even more
Both sabotage the hold and the push, especially in high tier games where people are expert in moving and positioning
Unless ur a top 10 fortnight player who can snipe on the move while building a ladder and cover and shoot constant, consistent headshots every 5 seconds, you're not going to give enough impact on the game to push or hold
Ana might be worse bc she's a SUPPORT who isn't supporting ay a high enough impact actions per second!
Supports are the lifeblood of every team!! That's why we love Mercy so much
Anas who go for dps/headshots literally kill a support slot - their dating they still heal is like calling soldier76 a healer main
Overwatch 101 is that you take out enemy supports and healers asap and they're easy to shove
Anas are dps snipers so just happen to heal- they're no Lucio, Kiriko, Mercy, etc
Widowmaker.
Because good or bad, you’re going to ruin someone’s games.
A bad Widow basically turns the game into a 5v4, meaning your team has to deal with being an attacker down at every point.
A good widow just… deletes the enemy team, and makes trying to do anything extemely un-fun.
So, yeah. Widow.
Unter said it best: she does literally nothing in the neutral. She takes setup from every other member of the team to force opportunities (pushing enemies into a sightline), which is already difficult at lower ranks where supports don’t trust themselves to deal damage; her skill check comes after that, with a high floor, and if she fails it then your team has lost all their resources and you’ll lose the fight.
I forget where I heard it from, but somebody once said that if a game has a competent Widow, the only player having fun in that game is the Widow. The enemy team is pissed because they can't show a pixel of head without being one-shotted, and the Widow's own teammates are bored because Widow already killed most of the enemy team.
Widow is an inherently selfish hero pick. Because the game almost always becomes about her. If she is popping off then resources have to go into getting rid of her, if she is useless then her team has to compensate for her. Its always about the Widow. She makes games unfun for everyone except herself.
I mean tbf that's every player. If somebody pops off, they're gonna get attention. And if they're bad, teammates have to pick up the slack. Maybe it's more noticeable with widow, but this happens literally every time a player does well or sucks.
Yea but because Widow's output is so binary, it tends to happen on the extremes a lot more often.
A Torb who sucks ass can still be somewhat useful via turret and just parking himself next to his support to spam whoever jumps.
A Widow who's not getting picks almost may as well go afk. While on the other hand a Widow who is getting picks will run away with the whole game if left unchecked, in a way that a good Moira player just can't.
Found the bad widow.
“Every shooter needs a sniper” is a dated 2016 mindset
Even then, Ashe is a much better designed sniper for Overwatch
Some day fps game devs will have the courage to exclude the sniper class. It is anti fun more often than not.
a guy named Shounic ran a great experiment in Team Fortress 2 that concluded that removing the sniper class had essentially zero impact on the game's balance but made it feel more fun to play because people get to walk across open sightlines without fear of being instantly sent to the respawn screen without actually "fighting" anyone
I'm just not seeing what actual fun one-shot-headshot sniper characters add to the gameplay
I've mained widow for years and I honestly agree. There's a lot of characters I'd say are poorly designed but I can't imagine how Widow could ever fundamentally work in a game like Overwatch without compromising her hero fantasy
Ignoring the maps she's bad on, if you're at all competent on her then the entire match becomes centered around you. You're denying space by existing and forcing the enemy team to play around you at all times aswell as your teammates to peel for you purely because a lot of players are willing to counterswap just to focus you down
She's unironically more fun on maps she's not a good pick in, but at that point that's only because you're not allowed to act as the server admin anymore because getting a good sightline can be physically impossible, but even then I'd argue being able to insta-delete the enemy backline from such a safe distance is inherently toxic regardless of whether it takes effort or not, because at the end of the day the only real counterplay when a widow has her sights on you is to either give up space or hope she misses because she'll always be too far for anyone but another widow to interact with her
I’ve been saying this since S3 of OW1: snipers are a bad archetype in games like overwatch. They’re fundamentally unfun, and impossible to balance. In call of duty style games they’re fine because death has very little individual impact, and they can literally be played around: it’s not necessary to run through a sniper lane the same way overwatch snipers can lock down half the objective.
Not only that, but a half decent widow still sucks for your team, because you she ignores the point and only randomly gets picks. And it sucks to play against, because it changes how you play drastically.
What if the Widow is just ok?
I became a tank main and learned every single one, to prevent getting one-shotted by Widows. There is nothing in the game more satisfying to me than diving on a Widow and just pulverizing her lmao
The worst part of widow is when your teammate, who doesn’t play her, is encouraged to play her just because the other team has a widow
Even a good widow makes it a 5v4 in terms of accomplishing the objective. Positioning for a good widow means you can’t ever rely on them for being a part of capturing a point, winning a close quarters brawl, pushing the payload.
Most players are in the middle of that spectrum probably though. Most of my games I have about the same kills and damage as my other DPS teammate. If I pop off for a day, my mmr goes up and I get set against better players.
💯 no better answer
Snipers in general are not fun and make games worse
Cheater or human with 2 left hands. Nothing in between