I always pay attention to how my teammates are using Hyper Ring before the match starts and it's crazy how people have many different strategies, but they are all inefficient in different levels and it's probaby because they don't know how the ability works, despite many of these Juno players having over 50 hours on her (not their fault though, there's a very unintuitive part about it). So here are the main things you need to know about it to learn how to properly use it:
Hyper Ring is actually a projectile (that can't be eaten/blocked, likely because it can't harm the enemy) that shortly stops after being fired and stays active as a static ring for a few seconds. However, even it's not visually there, the projectile is the size of the final ring, and the speed boost is activated when teammates are affected by the projectile, before it becomes a static ring.
In other words, anyone caught in front of you will gain the speed buff, and passing through the ring will refresh the buff. Juno instantly gets the buff upon using Hyper Ring no matter what, and she can also refresh it by passing through the ring.
So when the match starts, the best way to use it is behind your teammates and when the spawn door opens, not before. Just make sure they are affected by the initial projectile, and if the map geometry allows it, make sure they can refresh the duration but passing through the ring shortly after.
And as Juno player, don't be afraid to use it for yourself, knowing you instantly get the speed boost without having to compromise your positioning to pass through the ring.
This is incorrect. It is more efficient to use it with 5 seconds left on the clock in most situations since youâll have the cooldown back 5 seconds earlier.
Those 5 seconds are worth trading for the extra 1-2 seconds of speed you would get with your strategy.
Whenever I do this I always find it misses someone who didn't get through the door right as it opens. If that happens you might split up your team more.
RIP sounds like their problem tho
By this logic you also shouldn't Sym TP out of spawn because in pubs there's always one guy who forgets to take it since it's not instantly there when doors open and you need to wait for the cast time.
Just do the thing that's better, you'll get better results long term instead of trying to compensate for someone being worse.
One guy that forgets to take it? Lol people never ever take my TPs in pubs. I wish there was just one guy forgetting it... I'm happy if one guy actually uses it.
Might be a rank thing, my experience/example is Master and up. I also tend to hit "group up" once or twice shortly before doors open to make people look at me holding the TP animation.
Okay so use it like 3 or 4 seconds before the door opens then? I feel like the solution is pretty obvious here
But then the cooldown advantage is lessened, which diminishes the benefit of doing this compared to doing it when the gate opens, which gives teammates a boost two separate times - one from initial proximity, and again passing through the gate.
It is still far more efficient to do it before. The speed ring does not give another speed boost until the first one is over, so you won't be extending the duration of other players speed boosts.
It is most effective to place the speed ring before the gate opens, objectively
For this reason I usually do it 3 seconds before it opens. I still tend to have it before the first fight actually starts.
This is the way. And after it refreshes you use it again from behind your teammates to instantly boost all of them, then refresh the boost when they go through the ring. Once I read OP's "but they are all inefficient" I knew OP was going to have something wrong with their strat.
The pros even throw it perpendicular to the spawn door so you get just a bit more duration from it
wouldnt using it shortly before the spawn doors open if timed near perfectly means you have the CD refresh sooner possibly having another one ready to use esrly on the first team fight? also, if the ring is on the door, means that the people passing it will refresh again having a full duration a single time, is the one or so extra second from having the buff from the projectiles immediate activation and then refreshing it by passing on the ring better than the Juno getting CD earlier?
Using the ring at around ~5 seconds left before the spawn doors open means that the projectile is still around when the doors open, people get the bonus, and the ring is back off cooldown by the time youâre ready for the first brawl.
I do think there is merit to throwing it as the doors open as you will get everyone, but I think using it before hand is almost always better.
Yeah cook OP, teaching us the less efficient way
But you get to the point quicker with OP way - you boost your team at the door, put the ring in front of them to refresh after that already started using it, and the effect is lengthened. Maybe you'd rather want to have the ring at the point on arrival, but I think it's more valuable getting your team TO the point than having to wait 5 seconds to boost them AT the point...
Depends on the team comp IMO, if you have a rein or ram having that speed boost on point is crucial, but for characters like orisa or sigma, getting to the point faster to hold control easier is absolutely the play.
Probably also factor in your other DPS and support too. Might be nice to help Zen, Ana, Bas, etc. but definitely a good point. (Though tbh I'm terrible the few times I play as Juno at using the ring for anything other than transit. Like how I always horded coalescence for a 'special occasion' when I started playing)
Yeah definitely, i just kinda jump to tanks since there our only real melee and thats the easiest example of needing the boost on point.
This. There is no better way to start the match as Juno! I always deploy the ring when there is around 5 secs left on the timer and then it is up as soon as we reach first point, allowing my team to benefit during the first fight.
Exactly. Additionally, placing early prevents confusion or complication from people not knowing it's going to be thrown. If you wait to throw it as soon as the doors open it can lead to movement characters not benefitting like a tracer blinking forward, Sombra tping, etc. before the projectile reaches them and then they don't benefit at all. Also potential other stacking of speed boost abilities if you don't place speed ring definitively first.
Overall, by default it seems placing ring early is just better practice.
i'd rather use it as the doors open. the speed boost will get the team there noticeably faster and often the ring is back up before the fights starts regardless anyway.
Just 5 seconds before the door opens is fine, flashpoint and clash teamfights usually starts faster.
Flashpoint maps give you a speed boost out of spawn and it doesnât stack with Lucio amp or Junoâs ring. Wait until the automatic speed out of spawn ends then use your ring.
Are you sure about that? I would swear the flashpoint spawn speed does stack with other speed boosts
Yes, the flashpoint speed boost is at the speed cap of 75%, lol.
Depends on the spawn and point, it can be slower
i find i use the ring efficiently enough in game that this inefficiency is something i'm okay living with.
Yeah but its so easy. You literally just use it at 5 seconds. I get its âokay living withâ but just, why not?
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But having the option to use it is always better than not having the option to use it. Not having it up for the start of first fight when the other juno does can mean a massive momentum shift.
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It works on any map where you want to get to point faster than the other team. Literally any gamemode besides escort. Thats literally it.
Their way is far better value. Not even sure what you are arguing at this point?
You are saying donât use it, and hold itâŠfor no reason at all?
I use it right when the doors open. He says i should use it early. Not really sure where you got lost there, bud.
And this is where you start having to decide based on the map. If you have a long way to run (like on push) it might be more beneficial to pop it later so your team can get there faster. But if youâre attacking and the enemy is right outside the door, set it early for the initial boost so you have it again sooner. At least thatâs how I try to play it.
You should also put the speed ring sideways so it clips through the door, that way you pass through it again as you walk out the door
Yeah this is the way. OPâs simply wrong lmao
Another tiny optimization I saw in regards to this strategy is that you can place the ring perpendicular to the door so that its hitbox slightly extends passed the spawn area (players don't need to pass through the ring at the correct angle to get speed buff, you just need to have touched the ring hitbox).
I saw a Juno doing this in stadium and was wondering why she kept intentionally throwing it sideways lol.
I like to use it when the countdown is at 3 seconds before the doors open. I find that certain movement abilities like Genji dash can completely miss the ring if you use it after the doors open.
No. I saw the explanation below and its still pointless. In every control point getting there first has a massive bonus to your chances of winning first fight and first fight is a big indicator for winning that point.
If you dont get the ring back until you're already in the fight you wasted it.
This could be useful in some specific payload maps if you did it as early as possible, but when you want speed is exactly when you reach the choke and if you dont have it you've wasted time.
Depends on the map probably. Ideally you want it to go out further than the spawn doors as it can give you an extra half second of speed boost or so, but on maps where you get to the point quick and might need the speed again soon than maybe
That really depends on what is your strategy, but you usually just want your team to reach the point first (in Control, Push or Flahpoint maps) so they can claim the best positions before the enemy arrives. In that case, using the ability after the spawn doors open and allowing them to refresh the buff once will allow your team to reach the point faster. By timing it like you said, will have the ability ready sooner, but will also reduce the amount of time your team gets the buff, and not necessarily you'll need/have to use the ability again as soon as the cooldown is over. It could make sense in some maps/situations but I'd rather than maximize the time my whole team gets the buff rather than being able to use the ability again a few seconds earlier, without knowing if it'll be useful (it's likely not be ready to use again before your team reaches the point anyway, or they'll already be split looking for the best position).
This is a really bad take because if you shoot it out the door into the open after the spawn doors have opened,
1- your teammates are already leaving spawn and
2- one use of Hyper ring doesn't stack on itself.
Passing the Hyper ring through them then having them walk through it again doesn't double the speed boost, and if they waited for it in spawn, the time it takes to get from the spawn door to the ring is so negligible anyway and would only be making a difference of like half a second.
Use your cooldown early so you have another use of it earlier. The more I read this the more I think you don't understand how the cooldown works, OP.
Sadly your take is really bad. No one says it doubles the speed. You have speed for a longer duration thus your team can arrive first. The CD will be available again in the first team fight.
they didnât say it stacks, they said it refreshes the duration, which is true, but Juno doesnât immediately get the speed boost just for using the ability, she gets it because the projectile applies it immediately in the AOE that is the same size as the final ring so you donât need to shoot it from behind your team.
really you should all be grouped at the door, when it opens you shoot the ring, everyone gets the speed boost and then they pass through the ring to refresh the duration, you get to the point much faster this way
That extra second can be more impactful than you think.
Whether you use it early or as the door opens is a matter of team preference. If getting to the point as quickly as possible is the play, then use it as the door opens. If having it available sooner for an early team positioning adjustment is the play, then use it 5 seconds befit the door opens.
If you have a lucio, coordinate with your lucio so you don't both use your cds. Might be good to have juno ring out of spawn as the doors own, and save Lucio's boost for the potential adjustment.
I never said it doubles the speed, it only refreshes the duration. If a teammate has no mobility ability (or doesn't use it right away), they can actually extend the speed buff for something like a second and a half (considering you used the ability right behind them), which is very significant to get to the point early (which is the main goal of speed boosting teammates in Control, Push or Flashpoint maps, you want them to get the best position and stay under control). Saving a few seconds of this ability's cooldown won't be enough to use it again before reaching the point (I'm sure you already tested it on all maps before making this comment... right?), you'll have it ready earlier for other uses, so there's no guarantee you'll need Hyper Ring again right away. It's a choice, but extending your whole team's speed buff duration to the to ge point faster is usually a better strategy, at least it's what the pros do.
Iâve also seen tech from pros (iirc from FunnyAstro) about when you pre-ring to get the cooldown back faster, you can ring sideways out of the spawn door so that the hitbox extends farther out of the doors, which does have a small impact on how long the boost lasts. Also notably on flashpoint we do have speed boost out of spawn already though, and speed has a max cap, so the cooldown reduction may be even more worth
The pros do lots of different things, it's not a hard rule and depends on the situation. A lot of the pros use their speed ring to disengage from the first fight if it starts going bad so they don't need that cooldown back as fast. Also the new Sym meta really changed things and we don't see Juno as much since her tp has become the new disengage tool.
Plus these are pros playing on a real team with unreal communication and with a plan in mind. Trying to force people in ranked on a hard rule because you see the pros doing one thing is just not as helpful as you think it is.
Sorry, I have no idea why you're getting hate for just straight facts that I found very helpful. Even if they don't choose to use it the way you suggest, I didn't understand that the ring passes through people before expanding. Thanks for trying, sorry people suck đ
Haha no worries, it's Reddit, I'm already used to. Glad to know this was helpful to you though!
Isnt it better to use it before the door opens so you got the cooldown back sooner into the game?
It absolutely is
More times than not using it after the door opens means half the team doesn't use it at all because they're all running different directions
Exactly. Especially if you have players as Moira, Soldier, Winston, Rein, D.va, Junkrat, Ball, Tracer, Reaper, and pretty much any hero with a movement ability (which is most heroes).Â
So not great advice imo.Â
I have no idea what is going on
Lol I was looking like, what fucking projectile are they talking about? I guess i gotta read hero details more closely??
Like most things in overwatch, it depends. There's never a hard rule with these kind of things. Your team comp and the map make a difference. Sometimes you need that extra split second to get to a certain positioning first and sometimes you want that ring back at the start of the first engage.
As a Juno main (she's level 180) people still run away from my Orbital Ray...
I feel like everyone always stays juuuust outside of the ring
I mean, itâs a giant space laser. Iâd run too /s
I always use the boost 5 seconds before the match starts, so it is off cool down when the first fight happens.
I find that the ring will be available when i need it regardless
Iâm sure many people have said this already but the reason people use it before the spawn doors open (usually at 5 seconds to go) and not right when they do is so you get the speed boost coming out of spawn but have the CD back by the time the first team fight happens.
It works better to pop 4 seconds before door opens for CD sake. The refresh by passing through the ring is somewhat insignificant at match start, because people should be standing at the door, but is applicable elsewhere.
Lol I love how OP is the only who actually doesn't understand how to use it. Completely wrong take.
I should add the only small min max I don't see people do enough is placing the ring sideways at the spawn door, so that the edge of the ring extends out farther.
Smartest comment here; should be higher.
This guy Juno's
4 seconds before door opens is best. CD is back half way to point then you can ring and rush.
No, you should absolutely use it before. You want it up for first fight. Many maps have short enough walks that it won't be up in time if you do it right when the door opens.
Ironic.
This is heavily map dependent. Similar to JQ shout. You want to use it early on Control maps so you can have it before the first fight again, but on FP and Push you want to shoot it through your team after the doors open.
Hybrid and Payload donât matter since you donât need it on defense and you wouldnât want to use it when the spawns door open on attack since the objective is close, so youâre better off saving it for the first fight.
Tbh it doesnât matter much most of the time, it mainly matters on FP and Push when the enemy team also has a juno.
I love it when people write paragraphs just to be wrong at the end
According to the wiki, everyone in a 5m radius of Juno when she fires the ring gets boosted. So that should include even people behind her, not just those in the projectile's path.
wrong, out of spawn always use it when athena starts counting down from five, shoot it at the exit so ur teammates get the boost but ur ring will be on a shorter cooldown
DPS Juno will always use Hyper Ring by herself.Â
I cringe everytime a Juno uses speed ring after the door opens. Half your team is using some kind of dash, leap, or tp as soon as the door opens, so it doesnât matter how big the projectile is, you wonât hit them.
Just play it safe, place it 1-2 seconds before the door opens, you guarantee everybpdy gets it and you have it back when you encounter the enemy.
Are we seriously nitpicking how we use our cooldowns in the spawn room now?
I legit thought the post would talk about mid fight scenario or something similar. Turned out a long-ass rant about how to shoot it at spawn smh. And it wasn't the right take either, if you really wanna min maxing spawn speed.
some people play the game as if it's a competitive team-based strategy game and try their best to win. unbelievable.
some even go to community forums to share ideas
Nah this info is pedantic and redundant and has little impact on an actual match.
It does all of this while implying that Juno mains don't understand their own hero when it was actually OP who didn't understand why players do things certain ways, so to add to the list of offputting tones in this post they're also needlessly and wrongly condescending.
This is actually a solid summary of the post.
It can make a huge difference, even with an uncoordinated team.
It's not nitpicking on how people use their cooldowns, I genuinely think people doesn't know how this ability works, hence why they don't use it properly. I wasn't being sarcastic or anything.
it is a nitpick, and incorrect. Using it a few seconds before the door opens gives you a boost out the door without losing a usage in a fight
What youâre saying does come off a bit arrogant though. I understand the intent but judging by the comments Iâd say most people do know how the projectile works, they just choose to use it early because they value having the ability back earlier. Theyâre not wrong for doing that, they just choose to use it differently than you would. Assuming people who use it early are wrong or ignorant of how the ability works because itâs not what you prefer is probably where the hostility is coming from.
I mean, internet is internet, when reading plain text the tone comes more from the reader than the writer (also important to add that I'm not even a native English speaker, so a sentence that is neutral in my native language might sound arrogant in English). But after reading the comments, it seems like some people use it the way they use because they think it's a smarter use, rather than because they didn't know you could apply the buff without teammates having to pass through the ring. I didn't mean to make a post to judge how people use the ability, this is not a guide or anything and I'm not particulary defending how I use it, so again, I just thought people were misusing it from not understanding how it works (and I'm sure it's the case of a lot of people, I've seen this ability being used in many weird ways).
Also note that the massive "projectile" starts ever so slightly behind you. So people on your sides can get the boost as well
Nah shoot 4sec before door opens and itâs off CD by the time u get to first point
I chuck one in front of my team when the match starts, whenever I respawn for those that respawn after me, and use it for more movement for myself if I need it during fights
From what I was initially trained on, itâs mainly used as an enabler or rather sometimes an opportunity to enable. There will be times where a teammate just needs the speed to push, sometimes they need it for a major play. Most of the time itâs used for an engage or disengage, but there are niche situations that youâll find fairly often.
Itâs utility, sometimes youâll use it for yourself, sometimes youâll use it after an orbital to confirm and stagger a player, sometimes youâll use it to speed a kiri so they can tp towards you as you walk back towards a new point of cover. What ever the case is I think you did a good job at explaining the majority of things, thank you very much.
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I'm probably wrong but I like to use it as a semi visual cover as I find it a bit annoying to shoot through when its an enemy juno especially around the edges where its the thickest colour of red because most times my team never use it when I give them an easy speedy disengage they would rather sit still within it xD
Ironic.
I always thought that when you launched the ability everyone around you in a certain radius gets speed, and that passing through the ring would reset the buff...
Not to compare at all cause Iâm a OW gamer since 2016 but it absolutely feels like when I play Jeff and use my bubbles to speed people on marvel rivals đ€Šââïžđ€Šââïž most will just ignore whatever actually helps them except direct heals⊠itâs really annoying
And sometimes they avoid direct heals too .. feels like some of my teammates are playing ring around the rosie and get tf out of any area I can heal them inđđ
I love the details on the hyper ring đ itâs gotta be the most unknown thing about Junoâs kit. the only thing I would change is using it 5 seconds before you start to just get it that much faster to use it again before your team gets to the point.
I always use it when I have it, and Iâll be like go team, use it whenever you like đ€Ł
You can enhance this strategy further by as soon as the spawn doors open and you give everyone their boost, switch to lucio and catch up to the team to speed them up again.
I wonder if there was a less condescending way to word this post that doesnât take a shot at Juno players for ânot knowing.â Nine and a half times out of ten, you should use it about five seconds before the doors open so it comes off CD faster. I donât agree with your position at all. Iâm not playing in GM or anything, but even at diamond level nobody does what you are suggesting.
You want to use it before the spawn doors open so it's CD is rolling and you are able to use it again quicker. More uptime
I use it before the door open to get the CD running do I can use it again quickly in the first fight if needed. Had nothing to do with how it worked.
I use it before the door open to get the CD running do I can use it again quickly in the first fight if needed. Had nothing to do with how it worked.
Thatâs what youâre not understanding. Youâre not getting the most value out of it.
If you throw it out as far as it can go AFTER the door opens everyone near you will get the speed boost just by being near you when you activate Hyper Ring. The speed boost effect will then be extended for a few extra seconds once you and everyone else passes through the ring.
Getting your team into position faster is better than saving 1-2 seconds of your cooldown.
Why the heck should I waste a second use of the Hyper Ring before touching the point just for âaestheticâ reasons?
Just use them ~5.5 seconds before the door opens, and your teammates will leave with a renewed boost. If you get the timing right, you can use it again in 8 seconds.
I find that using it right as the door opens is better. In my opinion the speed boost lasting a bit longer (it lasts longer because they get the boost when you use it and when they pass through it so it lasts longer) is more useful than using it a bit early to get a few seconds of the CD back. Those it also depends on the map/mode.
Lol honey, this wasn't it.
Use it 5 seconds before the round starts x
Ima try it your way, looks to be way more efficient. What I would do is glide boost out the gate then hyper ring when it wears off and usually my teammates all go through the ring
Damn..... So confidently wrong, it's hilarious.Â
How?
Saved
Everything is correct, but using it 5 seconds before game starts is better on most maps so you have it back up 5 seconds earlier.
Thats absolutely the best strategy and I think OP's take is actually a pretty bad one. Especially saying that Juno players doing exactly that are doing it wrongÂ
This is like the queen shout debate. Do you get your team on point faster but have your survival skill on cooldown, forcing you to play more passive or do you get to point at a normal time and use that cooldown to win a fight?
Easy, I lose both scenarios. Next question.
đ€Ł
You, I like you. Thanks for the laugh!
Except itâs not like that, because putting out Junoâs ring a few seconds before the round starts accomplishes both. Itâs only beneficial, whereas with Queen you have to choose.
Shoutâs duration is 4 seconds, so trying to use it before the doors open to get the cooldown back earlier just means your team has lost the buff by the time they need it.
Shoutâs cooldown is 12 seconds, but only begins after the effect wears off, making the effective cooldown 16 seconds. Ringâs cooldown is 14 seconds but begins immediately making the effective cooldown 5 seconds.
The amount of time between when the team gets a speed effect is massively different.
yeah but that's not an apples to apples comparison. what i'm comparing is how both skills have 2 ways of using them, not the skills to each other lol
Having it back up sooner is less important than getting your team to the objective first.