Overwatch

It's been almost a year and people still don't know how Juno's Hyper Ring (speed boost) works

I always pay attention to how my teammates are using Hyper Ring before the match starts and it's crazy how people have many different strategies, but they are all inefficient in different levels and it's probaby because they don't know how the ability works, despite many of these Juno players having over 50 hours on her (not their fault though, there's a very unintuitive part about it). So here are the main things you need to know about it to learn how to properly use it:

Hyper Ring is actually a projectile (that can't be eaten/blocked, likely because it can't harm the enemy) that shortly stops after being fired and stays active as a static ring for a few seconds. However, even it's not visually there, the projectile is the size of the final ring, and the speed boost is activated when teammates are affected by the projectile, before it becomes a static ring.

In other words, anyone caught in front of you will gain the speed buff, and passing through the ring will refresh the buff. Juno instantly gets the buff upon using Hyper Ring no matter what, and she can also refresh it by passing through the ring.

So when the match starts, the best way to use it is behind your teammates and when the spawn door opens, not before. Just make sure they are affected by the initial projectile, and if the map geometry allows it, make sure they can refresh the duration but passing through the ring shortly after.

And as Juno player, don't be afraid to use it for yourself, knowing you instantly get the speed boost without having to compromise your positioning to pass through the ring.

https://www.reddit.com/r/Overwatch/comments/1lvmf9w/its_been_almost_a_year_and_people_still_dont_know/
Reddit

Discussion

Yash_swaraj

Everything is correct, but using it 5 seconds before game starts is better on most maps so you have it back up 5 seconds earlier.

12 hours ago
Ill-Muscle945

Thats absolutely the best strategy and I think OP's take is actually a pretty bad one. Especially saying that Juno players doing exactly that are doing it wrong 

9 hours ago
TotallyNotThatPerson

This is like the queen shout debate. Do you get your team on point faster but have your survival skill on cooldown, forcing you to play more passive or do you get to point at a normal time and use that cooldown to win a fight?

9 hours ago
Phillip_Lascio
Support

Easy, I lose both scenarios. Next question.

7 hours ago
PlasticStingray

đŸ€Ł

7 hours ago
Lord_Alucard_

You, I like you. Thanks for the laugh!

4 hours ago
TheZahir_NT2
.كنŰȘ ŰŁŰŽŰ§Ù‡ŰŻ ŰšÙ‡Ű§ لك

Except it’s not like that, because putting out Juno’s ring a few seconds before the round starts accomplishes both. It’s only beneficial, whereas with Queen you have to choose.

Shout’s duration is 4 seconds, so trying to use it before the doors open to get the cooldown back earlier just means your team has lost the buff by the time they need it.

Shout’s cooldown is 12 seconds, but only begins after the effect wears off, making the effective cooldown 16 seconds. Ring’s cooldown is 14 seconds but begins immediately making the effective cooldown 5 seconds.

The amount of time between when the team gets a speed effect is massively different.

4 hours ago
TotallyNotThatPerson

yeah but that's not an apples to apples comparison. what i'm comparing is how both skills have 2 ways of using them, not the skills to each other lol

3 hours ago
Zakizdaman

Having it back up sooner is less important than getting your team to the objective first.

1 hour ago
kiituriboi

What? You’ll be on point first so you should be in a position where you won’t need it 5 seconds earlier. Also it takes long enough to walk to point even with speed that you will have it back either way before the fight starts

49 minutes ago
Maxsmart007

This is incorrect. It is more efficient to use it with 5 seconds left on the clock in most situations since you’ll have the cooldown back 5 seconds earlier.

Those 5 seconds are worth trading for the extra 1-2 seconds of speed you would get with your strategy.

10 hours ago
Zek23

Whenever I do this I always find it misses someone who didn't get through the door right as it opens. If that happens you might split up your team more.

9 hours ago
Maxsmart007

RIP sounds like their problem tho

9 hours ago
Sepulchh
Chibi McCree

By this logic you also shouldn't Sym TP out of spawn because in pubs there's always one guy who forgets to take it since it's not instantly there when doors open and you need to wait for the cast time.

Just do the thing that's better, you'll get better results long term instead of trying to compensate for someone being worse.

7 hours ago
Chnams
:Echo: Echo

One guy that forgets to take it? Lol people never ever take my TPs in pubs. I wish there was just one guy forgetting it... I'm happy if one guy actually uses it.

5 hours ago
Sepulchh
Chibi McCree

Might be a rank thing, my experience/example is Master and up. I also tend to hit "group up" once or twice shortly before doors open to make people look at me holding the TP animation.

5 hours ago
ThatGuyHarsha

Okay so use it like 3 or 4 seconds before the door opens then? I feel like the solution is pretty obvious here

5 hours ago
Zek23

But then the cooldown advantage is lessened, which diminishes the benefit of doing this compared to doing it when the gate opens, which gives teammates a boost two separate times - one from initial proximity, and again passing through the gate.

5 hours ago
ThatGuyHarsha

It is still far more efficient to do it before. The speed ring does not give another speed boost until the first one is over, so you won't be extending the duration of other players speed boosts.

It is most effective to place the speed ring before the gate opens, objectively

5 hours ago
Clone_JS636

For this reason I usually do it 3 seconds before it opens. I still tend to have it before the first fight actually starts.

1 hour ago
BTitor-
:SombraGiggle:Juno/Sombra:SombraEMP:

This is the way. And after it refreshes you use it again from behind your teammates to instantly boost all of them, then refresh the boost when they go through the ring. Once I read OP's "but they are all inefficient" I knew OP was going to have something wrong with their strat.

5 hours ago
Aggravating_Can_6417

The pros even throw it perpendicular to the spawn door so you get just a bit more duration from it

4 hours ago
unkindledphoenix

wouldnt using it shortly before the spawn doors open if timed near perfectly means you have the CD refresh sooner possibly having another one ready to use esrly on the first team fight? also, if the ring is on the door, means that the people passing it will refresh again having a full duration a single time, is the one or so extra second from having the buff from the projectiles immediate activation and then refreshing it by passing on the ring better than the Juno getting CD earlier?

12 hours ago
Joetyyy
Trick-or-Treat Mercy

Using the ring at around ~5 seconds left before the spawn doors open means that the projectile is still around when the doors open, people get the bonus, and the ring is back off cooldown by the time you’re ready for the first brawl.

I do think there is merit to throwing it as the doors open as you will get everyone, but I think using it before hand is almost always better.

11 hours ago
Pay-Dough

Yeah cook OP, teaching us the less efficient way

9 hours ago
SeaTimely8223
:Sigma: Sigma

But you get to the point quicker with OP way - you boost your team at the door, put the ring in front of them to refresh after that already started using it, and the effect is lengthened. Maybe you'd rather want to have the ring at the point on arrival, but I think it's more valuable getting your team TO the point than having to wait 5 seconds to boost them AT the point...

8 hours ago
The-Dark-Memer
:WreckingBall: Wrecking Ball

Depends on the team comp IMO, if you have a rein or ram having that speed boost on point is crucial, but for characters like orisa or sigma, getting to the point faster to hold control easier is absolutely the play.

7 hours ago
SeaTimely8223
:Sigma: Sigma

Probably also factor in your other DPS and support too. Might be nice to help Zen, Ana, Bas, etc. but definitely a good point. (Though tbh I'm terrible the few times I play as Juno at using the ring for anything other than transit. Like how I always horded coalescence for a 'special occasion' when I started playing)

7 hours ago
The-Dark-Memer
:WreckingBall: Wrecking Ball

Yeah definitely, i just kinda jump to tanks since there our only real melee and thats the easiest example of needing the boost on point.

7 hours ago
sweetpotatoclarie91
Queen of Clubs Mercy

This. There is no better way to start the match as Juno! I always deploy the ring when there is around 5 secs left on the timer and then it is up as soon as we reach first point, allowing my team to benefit during the first fight.

11 hours ago
ConfidenceMannequin

Exactly. Additionally, placing early prevents confusion or complication from people not knowing it's going to be thrown. If you wait to throw it as soon as the doors open it can lead to movement characters not benefitting like a tracer blinking forward, Sombra tping, etc. before the projectile reaches them and then they don't benefit at all. Also potential other stacking of speed boost abilities if you don't place speed ring definitively first.

Overall, by default it seems placing ring early is just better practice.

8 hours ago
Novel_Actuary_6919

i'd rather use it as the doors open. the speed boost will get the team there noticeably faster and often the ring is back up before the fights starts regardless anyway.

11 hours ago
123janna456

Just 5 seconds before the door opens is fine, flashpoint and clash teamfights usually starts faster.

11 hours ago
FrostyDrink

Flashpoint maps give you a speed boost out of spawn and it doesn’t stack with Lucio amp or Juno’s ring. Wait until the automatic speed out of spawn ends then use your ring.

11 hours ago
Paupersaf

Are you sure about that? I would swear the flashpoint spawn speed does stack with other speed boosts

10 hours ago
FrostyDrink

Yes, the flashpoint speed boost is at the speed cap of 75%, lol.

10 hours ago
Talymen
:Grandmaster: Grandmaster :Grandmaster:

Depends on the spawn and point, it can be slower

9 hours ago
Novel_Actuary_6919

i find i use the ring efficiently enough in game that this inefficiency is something i'm okay living with.

11 hours ago
bos24601

Yeah but its so easy. You literally just use it at 5 seconds. I get its “okay living with” but just, why not?

11 hours ago
[deleted]

[deleted]

11 hours ago
bos24601

But having the option to use it is always better than not having the option to use it. Not having it up for the start of first fight when the other juno does can mean a massive momentum shift.

11 hours ago
[deleted]

[deleted]

11 hours ago
bos24601

It works on any map where you want to get to point faster than the other team. Literally any gamemode besides escort. Thats literally it.

11 hours ago
PM_ME_STEAM_KEY_PLZ

Their way is far better value. Not even sure what you are arguing at this point?

You are saying don’t use it, and hold it
for no reason at all?

10 hours ago
Novel_Actuary_6919

I use it right when the doors open. He says i should use it early. Not really sure where you got lost there, bud.

10 hours ago
angryuniicorn
:Mercy: :MercyBlaster: :BattleMercy:

And this is where you start having to decide based on the map. If you have a long way to run (like on push) it might be more beneficial to pop it later so your team can get there faster. But if you’re attacking and the enemy is right outside the door, set it early for the initial boost so you have it again sooner. At least that’s how I try to play it.

9 hours ago
SunforDeiti

You should also put the speed ring sideways so it clips through the door, that way you pass through it again as you walk out the door

9 hours ago
PicklepumTheCrow
:WreckingBall: Wrecking Ball

Yeah this is the way. OP’s simply wrong lmao

7 hours ago
aggrogahu
Ana

Another tiny optimization I saw in regards to this strategy is that you can place the ring perpendicular to the door so that its hitbox slightly extends passed the spawn area (players don't need to pass through the ring at the correct angle to get speed buff, you just need to have touched the ring hitbox).

11 hours ago
Leilanee
Nerfy

I saw a Juno doing this in stadium and was wondering why she kept intentionally throwing it sideways lol.

11 hours ago
Cloud7050

I like to use it when the countdown is at 3 seconds before the doors open. I find that certain movement abilities like Genji dash can completely miss the ring if you use it after the doors open.

10 hours ago
Psychoanalicer

No. I saw the explanation below and its still pointless. In every control point getting there first has a massive bonus to your chances of winning first fight and first fight is a big indicator for winning that point.

If you dont get the ring back until you're already in the fight you wasted it.

This could be useful in some specific payload maps if you did it as early as possible, but when you want speed is exactly when you reach the choke and if you dont have it you've wasted time.

9 hours ago
topatoman_lite
Battle Cows

Depends on the map probably. Ideally you want it to go out further than the spawn doors as it can give you an extra half second of speed boost or so, but on maps where you get to the point quick and might need the speed again soon than maybe

11 hours ago
imnotjay2 OP
Nine of Hearts Moira

That really depends on what is your strategy, but you usually just want your team to reach the point first (in Control, Push or Flahpoint maps) so they can claim the best positions before the enemy arrives. In that case, using the ability after the spawn doors open and allowing them to refresh the buff once will allow your team to reach the point faster. By timing it like you said, will have the ability ready sooner, but will also reduce the amount of time your team gets the buff, and not necessarily you'll need/have to use the ability again as soon as the cooldown is over. It could make sense in some maps/situations but I'd rather than maximize the time my whole team gets the buff rather than being able to use the ability again a few seconds earlier, without knowing if it'll be useful (it's likely not be ready to use again before your team reaches the point anyway, or they'll already be split looking for the best position).

11 hours ago
Leilanee
Nerfy

This is a really bad take because if you shoot it out the door into the open after the spawn doors have opened,

1- your teammates are already leaving spawn and

2- one use of Hyper ring doesn't stack on itself.

Passing the Hyper ring through them then having them walk through it again doesn't double the speed boost, and if they waited for it in spawn, the time it takes to get from the spawn door to the ring is so negligible anyway and would only be making a difference of like half a second.

Use your cooldown early so you have another use of it earlier. The more I read this the more I think you don't understand how the cooldown works, OP.

11 hours ago
Thamilkymilk
a plat :SombraGiggle: main trying to make it in a junkrat game

they didn’t say it stacks, they said it refreshes the duration, which is true, but Juno doesn’t immediately get the speed boost just for using the ability, she gets it because the projectile applies it immediately in the AOE that is the same size as the final ring so you don’t need to shoot it from behind your team.

really you should all be grouped at the door, when it opens you shoot the ring, everyone gets the speed boost and then they pass through the ring to refresh the duration, you get to the point much faster this way

11 hours ago
-Sarcasmo-
Pixel LĂșcio

Sadly your take is really bad. No one says it doubles the speed. You have speed for a longer duration thus your team can arrive first. The CD will be available again in the first team fight.

11 hours ago
CTPred

That extra second can be more impactful than you think.

Whether you use it early or as the door opens is a matter of team preference. If getting to the point as quickly as possible is the play, then use it as the door opens. If having it available sooner for an early team positioning adjustment is the play, then use it 5 seconds befit the door opens.

If you have a lucio, coordinate with your lucio so you don't both use your cds. Might be good to have juno ring out of spawn as the doors own, and save Lucio's boost for the potential adjustment.

11 hours ago
imnotjay2 OP
Nine of Hearts Moira

I never said it doubles the speed, it only refreshes the duration. If a teammate has no mobility ability (or doesn't use it right away), they can actually extend the speed buff for something like a second and a half (considering you used the ability right behind them), which is very significant to get to the point early (which is the main goal of speed boosting teammates in Control, Push or Flashpoint maps, you want them to get the best position and stay under control). Saving a few seconds of this ability's cooldown won't be enough to use it again before reaching the point (I'm sure you already tested it on all maps before making this comment... right?), you'll have it ready earlier for other uses, so there's no guarantee you'll need Hyper Ring again right away. It's a choice, but extending your whole team's speed buff duration to the to ge point faster is usually a better strategy, at least it's what the pros do.

11 hours ago
4PianoOrchestra
Los Angeles Gladiators

I’ve also seen tech from pros (iirc from FunnyAstro) about when you pre-ring to get the cooldown back faster, you can ring sideways out of the spawn door so that the hitbox extends farther out of the doors, which does have a small impact on how long the boost lasts. Also notably on flashpoint we do have speed boost out of spawn already though, and speed has a max cap, so the cooldown reduction may be even more worth

10 hours ago
MrBlowinLoadz
Damage

The pros do lots of different things, it's not a hard rule and depends on the situation. A lot of the pros use their speed ring to disengage from the first fight if it starts going bad so they don't need that cooldown back as fast. Also the new Sym meta really changed things and we don't see Juno as much since her tp has become the new disengage tool.

Plus these are pros playing on a real team with unreal communication and with a plan in mind. Trying to force people in ranked on a hard rule because you see the pros doing one thing is just not as helpful as you think it is.

10 hours ago
SeaTimely8223
:Sigma: Sigma

Sorry, I have no idea why you're getting hate for just straight facts that I found very helpful. Even if they don't choose to use it the way you suggest, I didn't understand that the ring passes through people before expanding. Thanks for trying, sorry people suck 😂

7 hours ago
imnotjay2 OP
Nine of Hearts Moira

Haha no worries, it's Reddit, I'm already used to. Glad to know this was helpful to you though!

6 hours ago
Blaky039

Isnt it better to use it before the door opens so you got the cooldown back sooner into the game?

10 hours ago
Ill-Muscle945

It absolutely is

9 hours ago
whatevertoad

More times than not using it after the door opens means half the team doesn't use it at all because they're all running different directions

11 hours ago
Ill-Muscle945

Exactly. Especially if you have players as Moira, Soldier, Winston, Rein, D.va, Junkrat, Ball, Tracer, Reaper, and pretty much any hero with a movement ability (which is most heroes). 

So not great advice imo. 

9 hours ago
xmpcxmassacre

I have no idea what is going on

10 hours ago
MsMissMom

Lol I was looking like, what fucking projectile are they talking about? I guess i gotta read hero details more closely??

6 hours ago
RoseDog16
Zenyatta

Clustered Comets!

1 hour ago
MrBlowinLoadz
Damage

Like most things in overwatch, it depends. There's never a hard rule with these kind of things. Your team comp and the map make a difference. Sometimes you need that extra split second to get to a certain positioning first and sometimes you want that ring back at the start of the first engage.

11 hours ago
fieryfox654
Juno

As a Juno main (she's level 180) people still run away from my Orbital Ray...

11 hours ago
perfectlyfamiliar

I feel like everyone always stays juuuust outside of the ring

6 hours ago
Shot_Perspective_681

I mean, it’s a giant space laser. I‘d run too /s

6 hours ago
Averagejb

I always use the boost 5 seconds before the match starts, so it is off cool down when the first fight happens.

12 hours ago
Novel_Actuary_6919

I find that the ring will be available when i need it regardless

11 hours ago
soultokeep
:Baptiste: pew pew pew

I’m sure many people have said this already but the reason people use it before the spawn doors open (usually at 5 seconds to go) and not right when they do is so you get the speed boost coming out of spawn but have the CD back by the time the first team fight happens.

10 hours ago
ehhish

It works better to pop 4 seconds before door opens for CD sake. The refresh by passing through the ring is somewhat insignificant at match start, because people should be standing at the door, but is applicable elsewhere.

9 hours ago
TristheHolyBlade

No, you should absolutely use it before. You want it up for first fight. Many maps have short enough walks that it won't be up in time if you do it right when the door opens.

Ironic.

8 hours ago
No_Excuse7631

Lol I love how OP is the only who actually doesn't understand how to use it. Completely wrong take.

I should add the only small min max I don't see people do enough is placing the ring sideways at the spawn door, so that the edge of the ring extends out farther.

8 hours ago
Camjam237

Smartest comment here; should be higher.

6 hours ago
oof_is_off_backwards
:Mei: Mei

This guy Juno's

3 hours ago
Pay-Dough

4 seconds before door opens is best. CD is back half way to point then you can ring and rush.

9 hours ago
Useful-Newt-3211

I love it when people write paragraphs just to be wrong at the end

9 hours ago
Hyaljaber

This is heavily map dependent. Similar to JQ shout. You want to use it early on Control maps so you can have it before the first fight again, but on FP and Push you want to shoot it through your team after the doors open.

Hybrid and Payload don’t matter since you don’t need it on defense and you wouldn’t want to use it when the spawns door open on attack since the objective is close, so you’re better off saving it for the first fight.

Tbh it doesn’t matter much most of the time, it mainly matters on FP and Push when the enemy team also has a juno.

11 hours ago
Zek23

According to the wiki, everyone in a 5m radius of Juno when she fires the ring gets boosted. So that should include even people behind her, not just those in the projectile's path.

9 hours ago
Puzzleheaded-Can-624

wrong, out of spawn always use it when athena starts counting down from five, shoot it at the exit so ur teammates get the boost but ur ring will be on a shorter cooldown

8 hours ago
Television-Infamous

DPS Juno will always use Hyper Ring by herself. 

12 hours ago
CyberFish_

I cringe everytime a Juno uses speed ring after the door opens. Half your team is using some kind of dash, leap, or tp as soon as the door opens, so it doesn’t matter how big the projectile is, you won’t hit them.

Just play it safe, place it 1-2 seconds before the door opens, you guarantee everybpdy gets it and you have it back when you encounter the enemy.

10 hours ago
Leilanee
Nerfy

Are we seriously nitpicking how we use our cooldowns in the spawn room now?

11 hours ago
TMT51

I legit thought the post would talk about mid fight scenario or something similar. Turned out a long-ass rant about how to shoot it at spawn smh. And it wasn't the right take either, if you really wanna min maxing spawn speed.

9 hours ago
Psychological-Cat269

some people play the game as if it's a competitive team-based strategy game and try their best to win. unbelievable.

some even go to community forums to share ideas

11 hours ago
Leilanee
Nerfy

Nah this info is pedantic and redundant and has little impact on an actual match.

It does all of this while implying that Juno mains don't understand their own hero when it was actually OP who didn't understand why players do things certain ways, so to add to the list of offputting tones in this post they're also needlessly and wrongly condescending.

10 hours ago
illnastyone
:Ashe: Ashe

This is actually a solid summary of the post.

8 hours ago
CTPred

It can make a huge difference, even with an uncoordinated team.

11 hours ago
imnotjay2 OP
Nine of Hearts Moira

It's not nitpicking on how people use their cooldowns, I genuinely think people doesn't know how this ability works, hence why they don't use it properly. I wasn't being sarcastic or anything.

11 hours ago
jeanpaul_fartre
D.Va

it is a nitpick, and incorrect. Using it a few seconds before the door opens gives you a boost out the door without losing a usage in a fight

10 hours ago
soultokeep
:Baptiste: pew pew pew

What you’re saying does come off a bit arrogant though. I understand the intent but judging by the comments I’d say most people do know how the projectile works, they just choose to use it early because they value having the ability back earlier. They’re not wrong for doing that, they just choose to use it differently than you would. Assuming people who use it early are wrong or ignorant of how the ability works because it’s not what you prefer is probably where the hostility is coming from.

10 hours ago
imnotjay2 OP
Nine of Hearts Moira

I mean, internet is internet, when reading plain text the tone comes more from the reader than the writer (also important to add that I'm not even a native English speaker, so a sentence that is neutral in my native language might sound arrogant in English). But after reading the comments, it seems like some people use it the way they use because they think it's a smarter use, rather than because they didn't know you could apply the buff without teammates having to pass through the ring. I didn't mean to make a post to judge how people use the ability, this is not a guide or anything and I'm not particulary defending how I use it, so again, I just thought people were misusing it from not understanding how it works (and I'm sure it's the case of a lot of people, I've seen this ability being used in many weird ways).

8 hours ago
Sinaura
Shapeshifter

Also note that the massive "projectile" starts ever so slightly behind you. So people on your sides can get the boost as well

8 hours ago
imbadatnames100
Toxic Kiriko

Nah shoot 4sec before door opens and it’s off CD by the time u get to first point

9 hours ago
IronCreeper1
Juno

I chuck one in front of my team when the match starts, whenever I respawn for those that respawn after me, and use it for more movement for myself if I need it during fights

10 hours ago
KaydenDuvet

From what I was initially trained on, it’s mainly used as an enabler or rather sometimes an opportunity to enable. There will be times where a teammate just needs the speed to push, sometimes they need it for a major play. Most of the time it’s used for an engage or disengage, but there are niche situations that you’ll find fairly often.

It’s utility, sometimes you’ll use it for yourself, sometimes you’ll use it after an orbital to confirm and stagger a player, sometimes you’ll use it to speed a kiri so they can tp towards you as you walk back towards a new point of cover. What ever the case is I think you did a good job at explaining the majority of things, thank you very much.

10 hours ago
-the-clit-commander-
Chibi Tracer

You want to use it before the spawn doors open so it's CD is rolling and you are able to use it again quicker. More uptime

2 hours ago
AutoModerator

Welcome to r/Overwatch! Please use the following resources via the links below to find relevant information about the game and the subreddit.

Overwatch Patch Notes | Overwatch Bug Report Forums

r/Overwatch Rules | r/Overwatch FAQs | r/Overwatch Common Bugs and Posts

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

12 hours ago
RainbowCafe

I'm probably wrong but I like to use it as a semi visual cover as I find it a bit annoying to shoot through when its an enemy juno especially around the edges where its the thickest colour of red because most times my team never use it when I give them an easy speedy disengage they would rather sit still within it xD

7 hours ago
TomB-RK800
:WreckingBall: Wrecking Ball

Ironic.

5 hours ago
Birbdie
:Mercy: Mercy

I always thought that when you launched the ability everyone around you in a certain radius gets speed, and that passing through the ring would reset the buff...

5 hours ago
Able_Corgi

Not to compare at all cause I’m a OW gamer since 2016 but it absolutely feels like when I play Jeff and use my bubbles to speed people on marvel rivals đŸ€Šâ€â™‚ïžđŸ€Šâ€â™‚ïž most will just ignore whatever actually helps them except direct heals
 it’s really annoying

5 hours ago
Able_Corgi

And sometimes they avoid direct heals too .. feels like some of my teammates are playing ring around the rosie and get tf out of any area I can heal them in💔💔

5 hours ago
Technicio2

I love the details on the hyper ring 👏 it’s gotta be the most unknown thing about Juno’s kit. the only thing I would change is using it 5 seconds before you start to just get it that much faster to use it again before your team gets to the point.

4 hours ago
Gojo10110
:Grandmaster: Grandmaster :Grandmaster:

I always use it when I have it, and I’ll be like go team, use it whenever you like đŸ€Ł

3 hours ago
Xzastin
:Reaper: Reaper

You can enhance this strategy further by as soon as the spawn doors open and you give everyone their boost, switch to lucio and catch up to the team to speed them up again.

2 hours ago
atisaac
:Lucio: LĂșcio

I wonder if there was a less condescending way to word this post that doesn’t take a shot at Juno players for “not knowing.” Nine and a half times out of ten, you should use it about five seconds before the doors open so it comes off CD faster. I don’t agree with your position at all. I’m not playing in GM or anything, but even at diamond level nobody does what you are suggesting.

2 hours ago
DeadpoolsBride
:Mercy: Mercy

Thank you, I learned nothing new.

49 minutes ago
Ok_Art_1342

I use it before the door open to get the CD running do I can use it again quickly in the first fight if needed. Had nothing to do with how it worked.

4 hours ago
illerThanTheirs
Pharah

I use it before the door open to get the CD running do I can use it again quickly in the first fight if needed. Had nothing to do with how it worked.

That’s what you’re not understanding. You’re not getting the most value out of it.

If you throw it out as far as it can go AFTER the door opens everyone near you will get the speed boost just by being near you when you activate Hyper Ring. The speed boost effect will then be extended for a few extra seconds once you and everyone else passes through the ring.

Getting your team into position faster is better than saving 1-2 seconds of your cooldown.

4 hours ago
Similar-Pumpkin-5266

Why the heck should I waste a second use of the Hyper Ring before touching the point just for “aesthetic” reasons?

Just use them ~5.5 seconds before the door opens, and your teammates will leave with a renewed boost. If you get the timing right, you can use it again in 8 seconds.

4 hours ago
noreservations81590
Zenyatta

I find that using it right as the door opens is better. In my opinion the speed boost lasting a bit longer (it lasts longer because they get the boost when you use it and when they pass through it so it lasts longer) is more useful than using it a bit early to get a few seconds of the CD back. Those it also depends on the map/mode.

8 hours ago
turbotailz
Genji

Lol honey, this wasn't it.

Use it 5 seconds before the round starts x

5 hours ago
ios_static

Ima try it your way, looks to be way more efficient. What I would do is glide boost out the gate then hyper ring when it wears off and usually my teammates all go through the ring

12 hours ago
MyUnHumbleOpinion

Damn..... So confidently wrong, it's hilarious. 

5 hours ago
illerThanTheirs
Pharah

How?

4 hours ago
Alibium01
:Silver: Tank :Gold: Dps :Platinum: Sup

Saved

10 hours ago