storyline_array[218] = 'Coffee Age 404'
What scares you? Too many pixels?
Uhmm a magic numbers are fun.
Even when i knew jack shit about programming, and i still don't know that language, i can tell that makes 0 sense
I’m willing to hear anyone that can make sense of it for me. I’ve done some very basic game dev stuff, in so far as connecting two computers and making a block move on both screens. Probably not much further than implementing hit points.
What is the point of this kind of array? This seems like something that should be using a specific database for the application and not the actual code?
The most logical reasoning I've seen for this, atleast to me, is that he knows it's bad but it looks cool, like woooh big amount of lines, which for people that don't know any better seems like it's just straight up a good thing, like i was new and large amounts of lines seemed like something cool I didn't understand yet was happening
It does succeed at line counts!
It doesn't. Actual properties would take as much lines of code.
So, why this? Is it just his preferred flavor of spaghetti?
What is the point of this kind of array?
Cus you can index them and then the time complexity of accessing a dialog is O(1)
(Don’t worry chief, we’ll come up with a better excuse)
im a c++ software developer and ive never seen even the worst indie devs ive worked with write code like that, so yeah, pirate software is on a whole other level of stupid
ah yes the Ultra Low quality , i missed it
Both of code and image. Balanced, as all things should be.
I don’t know that much coding I’m guessing he didn’t separate the assets.
When the game dev forgets to hide the eldritch horrors of the debug log… "Coffee Cold Knowledge (0|1)" sounds like a cursed ritual 💀☕
Private software's code?
It's quickly becoming the programming version of loss
Yes but tbf he's not the only one doing this
https://www.reddit.com/r/YandereTechnique/comments/ufya27/apparently_undertale_has_a_1000_long_case_switch/
I can't shame the code of developers who actually finished their games.
Can’t shame a dude who doesn’t claim to be a genius either
You're free to have such code when you sell over 5m copies.
So was Toby Fox not allowed to have that code before he sold 5M copies?
The game is finished and runs smoothly... And Toby doesen't brag. That's all you need to be miles and miles ahead of private software
Both PS and Undertale are using GameMaker. Not to take away from the PirateJerking but is this more of a GameMaker limitation than a skill issue? Both are terrible code practices but I’m leaning more towards GameMaker being the issue than skill
If you look at it terrible practices yes and i am also not that familiar with gamemaker to judge that but imo these bad practices don't matter that much if you're the only developer. In case of undertale what's the point of making an i18n compatible system with ressource files for dialogues if there's no plan to have internationalization and there is no other person working on the project eventually having to deal with your mighty god switch block. + the game is finished and i also don't understand the judgemental tone in the thread i linked. It's a shipped product and people are wasting time doing a code review and be judgemental about it
Pixels.
“You see that door marked ‘pirate’? You think a pirate lives there??”