ProgrammerHumor

addCapsuleCollider

addCapsuleCollider
https://i.redd.it/8or1riuf98df1.jpeg
Reddit

Discussion

tera_x111

Actually funny and original meme? In this subreddit?

23 hours ago
_N0tAFed_

feels like spotting a unicorn in the wild

22 hours ago
SunshineSeattle

The world is healing. ❤️

19 hours ago
hans_l

1 does not constitute a trend.

17 hours ago
Chiatroll

So now it's somebody's turn to post this tomorrow and the next day to strip that from this.

14 hours ago
AzureNia42

Unity devs be like: 'Why is my character falling through the floor?' — also forgot to add colliders to literally everything.

22 hours ago
chicametipo

Unity dev: “What is collodor?”

22 hours ago
cheezballs

Ok now what the fuck? This is actually funny.

21 hours ago
nonsenseis

Is this a game developer joke, that I'm too busy debugging null references to get?

21 hours ago
Fluffy_Ace

3D objects are not "solid" by default 

15 hours ago
Kaibaer

If objects have to physically interact, they need colliders in almost any game engine. There are also differences, like the object moving or being static.

In this case, luckily, only the stick had no colliders. Otherwise the dude (or at least the bike) would fall through the ground.

6 hours ago
RandomOnlinePerson99

Fuck capsules!

Always use a custom collision mesh!

(Unrelated: Why is my game so slow?)

16 hours ago
Life-Culture-9487

My player character has 1mil tris and it has a mesh collider idk why game lag please help

5 hours ago
LordAmir5
:c::cp::j:

That'd be a rather advanced physics simulation huh.

21 hours ago
OneRedEyeDevI
:lua:

Capsule collider for a sprite? Whoa there Pirate Software. There is a thing called a Box Collider

(Since the downvotes are coming in, the joke is that, in some engines (One Example would be Defold, where the Capsule Collider is only allowed for 3D game objects), the Capsule Colliders have a z-axis value and thus an extra dimension of calculations is done, even though that is providing 0 value in a 2D Game. The Capsule Collider is best suited for a 3D object in this case.

Box and Circle Collision Objects are preferred for 2D sprites.

Collision Calculations aren't that much intense (Going from Dynamic -> Kinematic -> Trigger), but when you use a lot of them, that's when the real trouble starts)

23 hours ago
QuestionableEthics42

Then it won't roll though

23 hours ago
FUCKING_HATE_REDDIT
:s:

A capsule collider doesn't roll either, it's stuck on one axis.

22 hours ago
silent-sami

make it slide and add an animation.

22 hours ago
null_reference_user

He forgor 💀

21 hours ago
flying_spaguetti
:js::ts::j::py:

r/antimeme

22 hours ago
Smooth-Reading-4180

good really good.

21 hours ago
worditsbird

I get this one!

9 hours ago
One_Courage_865
:py:

I am a stick

8 hours ago
lelathXIV

Omg I wish I had developers among friends to show this

5 hours ago
deadaspool

POV early stage programmers

5 hours ago
JackNotOLantern

It's funnier when the collider reattaches from the textures and the item literally loses its physics

4 hours ago
SorrySayer

How does the person hold the stick? 

1 hour ago
LtCmdrData OP

Colliders are not used for holding items.

55 minutes ago
SorrySayer

Good to know, nice :D

36 minutes ago