Unity devs be like: 'Why is my character falling through the floor?' — also forgot to add colliders to literally everything.
Unity dev: “What is collodor?”
Ok now what the fuck? This is actually funny.
Is this a game developer joke, that I'm too busy debugging null references to get?
3D objects are not "solid" by default
If objects have to physically interact, they need colliders in almost any game engine. There are also differences, like the object moving or being static.
In this case, luckily, only the stick had no colliders. Otherwise the dude (or at least the bike) would fall through the ground.
That'd be a rather advanced physics simulation huh.
Capsule collider for a sprite? Whoa there Pirate Software. There is a thing called a Box Collider
(Since the downvotes are coming in, the joke is that, in some engines (One Example would be Defold, where the Capsule Collider is only allowed for 3D game objects), the Capsule Colliders have a z-axis value and thus an extra dimension of calculations is done, even though that is providing 0 value in a 2D Game. The Capsule Collider is best suited for a 3D object in this case.
Box and Circle Collision Objects are preferred for 2D sprites.
Collision Calculations aren't that much intense (Going from Dynamic -> Kinematic -> Trigger), but when you use a lot of them, that's when the real trouble starts)
Then it won't roll though
A capsule collider doesn't roll either, it's stuck on one axis.
make it slide and add an animation.
He forgor 💀
Fuck capsules!
Always use a custom collision mesh!
(Unrelated: Why is my game so slow?)
My player character has 1mil tris and it has a mesh collider idk why game lag please help
good really good.
I get this one!
I am a stick
Omg I wish I had developers among friends to show this
Actually funny and original meme? In this subreddit?
feels like spotting a unicorn in the wild
The world is healing. ❤️
1 does not constitute a trend.
So now it's somebody's turn to post this tomorrow and the next day ti strip that from this.