POV: I don't understand neither "POV" nor this meme format.
// Multiplayer ambition if (dev.skill < 9000) Â Â Â Â return new SingleplayerGame();
Put bots & give them random pings number so they look like a real player ,problem solved
"when can I play the game with one of my friends?"
"uhhhhh"
(alternatively)
"why can I be in a 10 player lobby when there's only 1 active player?"
I'm the reverse.
Give me all the logic, planning and shit, looking for assets and designing UIs and all is absolute hell - which is kinda bad since I'm a front-end dev.
POV: someone doesn't know how to use that meme template
Might be 🥲
Im not a big meme maker, I only post memes here to share my experience on coding, and i didnt know much how to explain the pain of learning and understanding client-server logic 😃🔫
If you've never done anything with multiplayer before, build a MUD. It will teach you a bunch of crucial fundamentals, such as "never trust the client", and "latency is a thing, deal with it".A very very simple MUD - basically just a glorified chatroom - can be made in a weekend, and then you can use that experience for future development.
Thanks m8. I really appreciate it <3
If you design for multiplayer, single player is just multiplayer with 1 player.Â
Exactly. The Source engine (eg Team Fortress, Counter-Strike, Half Life) works this way - when you play single-player, it launches the server and client together, but they're still two separate entities.
This. Too many devs, even big ones, trust the client or even do some "serverless" shenanigans (see matchmaking games), leading to all sorts of cheating running rampant. Then they sell you their "cure" in the form of KAC, which doesn't work but is very effective at opening backdoors in people's computers.
And then when KAC doesn't work, they claim that Linux gamers are the problem.
Course we're the problem. We're not making them extra money through private data. I mean "metrics"
I can help with the meme part at least.
Panels three and four should be the same slide. Gru presents the third slide without looking, then looks at it.
Some versions add another panel that shows him doubling down on it, seeing it as an unexpected win. Like the one about the origin of Viagra.
If you haven't seen Despicable Me, I recommend getting your hands on it. The sequels are ass, but the first one visibly had more passion for the project. It's where the Minions, those walking tic-tacs, come from. Knowing the source material of a meme is often the key to understanding the format.
Websockets can be a good entry point too. Don't fall for the "make it from scratch" mentality, a real multiplayer library/framework can help you deal with disconnects, dropped packages, etc., but using a simple websocket library to make a demo that syncs is a good way to grasp why things are the way they are when you go back.