To me it's Witcher 3. The story, side quests, characters and visuals are all top notch, the only gripe I have is the combat. Often times when I want to do a short swing, geralt does a long lunge instead and I ended up getting hit. If the movement was less clunky it would be a perfect 10/10.
If fallout new vegas would just fucking work.
I grew up playing it on the PS3, and I only learned a decade later that this was playing the game on hardcore mode.
I had 150 hours on the ps3 version and boy was it interesting. Constant 20 fps or lower in combat, and load times were crazy on that save.
Ps3 was notorious for being the worst way to play fonv.
There was an entire questline which i couldnt finish because the item necassery (a keycard) for it glitched into the wall.
The story and world of new vegas was awesome but damn me if it wasnt the buggiest game i ever played. Blackscreened on me multiple times
But that's part of the magic
I tjought thats just radiation
But when it did work.. what a game
I've yet to play a game that could step to new vegas.
Pretty big FNV fan boy here (can check my post history). Felt the same for years until I tried turn-based CRPGs. Completed Rogue Trader (Warhammer 40K) recently and am playing through Baldur's Gate 3 (Forgotten Realms). They don't match the open world action RPG style but the role playing, player choice and NPC interactions are on par
Replayed it for the first time in nearly ten years on my Series X late last month. Ran beautifully. Those notoriously long load times? No more! Only crashed once in my 30 hours.
Replayed it for the first time in nearly ten years on my PS3 last year. Ran horribly. Those notorious loading times? Felt like half of my playtime. Only crashed 30 times every hour.
I’d add a few more minor gripes like how there’s a massive mountain that takes up a fifth of the map that it seems like you should be able to walk over it but you can’t. Also upgraded Yes Man should’ve been one of the DLCs instead of the last two that we got.
The one going North-South in the middle? It's there to guide a new player through the intended main quest route, which is Goodsprings - Primm - Nipton - Novak - Boulder City - Vegas. Going North from Goodsprings is dangerous because of the Cazadors and Deathclaws, and while there are one or two passages through the mountain range, they are not very obvious and I think that one of them also had a Deathclaw guarding it, so the most obvious way is to go South.
While it is restrictive, in a way it can make the map feel larger than it actually is. Going straight from Goodsprings to the Vegas Strip is a pretty short trip, but the South route and the mountain makes the player to go all around the map, and without knowing the shortcuts you have to always go the long way.
I actually love how NV deals with being open world. Small things that guide you the right way like deathclaws, supermutants, radscorpions, ghouls, raiders, fireants, radiation, and geography force the player to to the "right" way unless you aren't new.
The GoG version has been working beautifully for me, only the occasional crash
God bless GoG
Like, I can get a lot of older games working with a lot of research and tinkering with settings, but the GoG versions usually just... work? NV was bought on impulse 'cause it was on sale for -lots% off and figured it was a gamble I was willing to take 'cause SteamNV kept crashing, and lo and behold...
The first Mass Effect.
Amazing characters, story, and universe but the gameplay was clunky and the MAKO handled like a "Drunk Rhino" as said by Steve Cortez in Mass Effect 3.
For the aughts the game world felt absolutely massive.
My partner is a HUGE mass effect fan, and I somehow never got around to playing it. So I started the trilogy earlier this year and was blown away by how large, in-depth, and decent the graphics are for such an old game.
Huge, yes, but the vast majority of the planets you can visit with the Mako are basically lifeless. Maybe a single sidequest, but nothing else to do. And of those sidequests, a huge number are basically just copy/paste jobs with minor dialogue differences.
Mass Effect 1 is one of my favorite games, but there's so much wasted potential.
Still better then the hammerhead.
First game with 2nd games gameplay would be insane.
Yeah, #2 drastically improved gunplay & movement, but sacrificed the more crunchy RPG systems of the first one.
Would've loved to have both...but the trilogy is STILL ridiculously engaging, fun, and emotionally impactful in a way that few things ever are, in life, not just games.
The first Mass Effect was genius. RIP BioWare
Born in 96 and played the games as they came out. Always loved ME2 the best as it hit at the right time/age.
When the legendary edition came out and I replayed all 3 back to back ME1 became my favorite.
Just the best overall story by far. ME2 has the best companions (they’re way more fleshed out) but god the main story of ME1 is so damn good.
The Mako handles horribly, but somehow I find it charming rather than a shortcoming.
In the original release I'd agree but I will say, the map design for those planets and other driving sections did NOT help, even in the legendary edition I dread going to certain planets on subsequent playthrough because I remember how painful they are to navigate.
As the the gameplay? I adore the old school, simple feel of it, adds to the games charm for me.
Telltales the wolf among us.
The .1 comes from a cliffhanger ending on 1 of their top games to then wait over a decade for a sequal,cancelation,reannounced sequal by WB and dev hell.
Ugh, I’m with you on this one. I loved that game so much, but I’ve kinda just given up on there ever being a sequel.
I feel blessed that The Walking Dead was able to be wrapped up. I had such big worries when Telltale went under and they hadn't finished it.
Also, I'd love another season of Game of Thrones.
I ended up buying the entire Fables graphic novel series and that sated me instead. Highly recommend.
Portal 1 and 2. My only gripe is they aren't long enough.
They both have some of the best dialogue I’ve ever heard in games.
‘Well done. Here come the test results: You are a horrible person. I'm serious, that's what it says: "A horrible person." We weren't even testing for that. Don't let that horrible-person thing discourage you. It's just a data point. If it makes you feel any better, science has now validated your birth mother's decision to abandon you on a doorstep’
Look at you, flying through the air like an eagle. Piloting a blimp.
Just let me add a few zeroes to the weight calibration.
*beep. Beep. Beep. Beep. Beep. Beep. Beep. Beep. Beep.*
You're looking great, by the way. Very healthy.
Great work. Because this message is prerecorded, any observations related to your performance are speculation on our part. Please disregard any undeserved compliments.
"I had to call you garbage a second time in case it flew over your head."
Glados had some great content but the real gems were Cave Johnson in Portal 2.
"Bad news is we're postponing those tests indefinitely. Good news is we've got a much better test for you: fighting an army of mantis men. Pick up a rifle and follow the yellow line. You'll know when the test starts."
My wife gets a toiletries and cosmetics subscription box. This month, it was lemon themed. So now, there's a box on the windowsill in the bathroom, that I see every time I go for a piss, with the words "When Life Gives You Lemons..." written on it in large, flowing script.
So of course, I'm now walking round with Cave Johnson's "lemons" rant in my head, 24x7.
Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons!
Funnily enough, that’s what I’ve seen many people comment as what’s good about them. Short and sweet.
I did get a lot of entertainment playing Portal Stories: Mel, though. It’s a free community built game based on portal 2. It’s set when portal actually was running well, and it’s pretty awesome for a portal fan.
Does it have a snarky evil robot? Because that’s what I’m here for.
They are long enough. My gripe is there is no Portal 3.
And that there aren't more Cave Johnson recordings.
Hello, this is the part where I kill you.
THE PART WHERE HE KILLS YOU
Player: Nope! It hasn't been long enough!
That part was so good the first time! When the achievement pops up too! Just genius
My only gripe is “the cake is a lie” and “weighted companion cube” being completely run into the ground to the extent that it bothered people at Valve. We can’t have funny one-liners any more.
Vampire the masquerade: bloodlines. My gripe is it's OLD and bugged. I haven't played it in forever (so I'm probably forgot some annoying things) but it was a very fun game especially as a Malkavian. 10/10 comedy with almost every dialogue option and foreshadowing.
Oh man, that was so fun... i played thru the whole game twice as malkavian before I even tried the other ones, and I couldn't stop laughing every time I spoke to someone.
Yeah, and the fun of other Vamps realizing what you are when they talk with you...
Like, "Oh shit! Sorry my dude! You're insane. That's gotta suck for you..."
And you, "Lick my asphalt-tasting lefthand birdhouse, thy cargo shorts be ticklish!"
The combat is merely serviceable + Areas 3 and 4 are pretty clearly rushed compared to Areas 1 and 2
I'll still call it a 10 though, easy.
Breath of the Wild: Let the champion weapons be like the Master Sword where they can regenerate after a waiting period. I'm fine with the weapon durability system, but not with the champion weapons being an afterthought.
Not sure if this counts as a champion weapon but the special silver trident thing you get at the end of the zora arc.
I love throwing weapons in that game so I thought ‘sick, a reusable throwing spear!’
Breaks on the first fucking throw
Yeah I learned this the hard way too haha. I think I remember if you had like a sapphire and a normal trident you could have someone blacksmith a new one for you!
Edit: just looked it up and it’s 5 flint and a Zora Spear to remake the Ceremonial Trident
The annoying thing about it (and other champion weapons) is that the base weapon is a rather uncommon type that you actually have to go out of your way to procure.
Honestly, my glaring issue is that the inventory system was set up in a 5x3 grid, but armour came in sets of 3, and could only be organized horizontally or by slot.
So the menu looked like this;
1 2 3 1 2
3 1 2 3 1
2 3 1 2 3
or
1 1 1 1 1
1 1 2 2 2
2 2 2 2 2 etc
it COULD have been nice and clean where sets were organized vertically (head, torso, legs) and even look how they'd appear on link;
1 1 1 1 1
2 2 2 2 2
3 3 3 3 3
I will die, and kill, on this hill.
I agree with the visual oddity issue there. Too bad you can't do presets of armor (ie all Sheikah set, or Sheikah torso and legs plus Korok mask).
Friend. You are not alone on that hill. I stand beside you.
Let this be the hour, when we draw swords together!
Here is one of the magical blades that can kill a god!... But like... It DOES chip and can get worn out so stick to the rusty sword.
Also not being able to summon your horse without being a certain distance from one you already took out made me just play the entire game without one.
That would have been a great trait for the champion weapons.
I consider BotW to be my favorite game ever, and I (mostly) don't mind the weapon durability system. But I never used the champion weapons since they're so expensive to reforge, so instead they just gathered dust on the display racks in Hateno lol
Not to mention that they say in the text that the reforges are replicas, so you feel bad about wasting them.
Yeah this is a massive wasted opportunity. The weapon durability mechanic is okay otherwise (not necessary, but not as big of a pain as people make it out to be) but the champion weapons shouldn’t break. I found myself never using them despite how cool they look.
After playing many games with durability as a factor, Im quite frankly tired as fuck of it. At least when weapons barely last 10 minutes. That had no place in Zelda.. added nothing but more boring time padding and on occasion, frustrating encounters.
I would have no complaint if getting the master sword was a solution (no breaking and no recharge), and many other weapons are stronger, but can break. But no everything has a tiny limit, so you have to constantly stay stocked up or hit a wall with many of the challenges.
The weapon durability should be done away with completely.
Regardless, the Master Sword should have been 100% unbreakable.
They were on some kind of track with the DLC trials, but damn, like add something in-game like a side quest to 'unlock' its true power or something. They had to have played around with the idea of at least one thing that can't break, why not the iconic sword and shield?
replayed cyberpunk w/phantom liberty. it should have spent more time doing missions with Jackie so it makes more sense to grieve for him.
9.99/10
This is a tough one. I feel like there was an internal battle over this - spend more time with Jackie to make the heist hit even harder vs. spend less time to get faster to the meat of the plot + get Keanu in the game since the player already knows he's going to be there
right and of course they debated the decision for months. without knowing anything about the behind the scenes making of the game, I assume that it all came down to deadlines. what a cool game though
I think the solution should have been more optional quests with him before the heist. Imagine if you could team up with him on some smaller gigs and things. I’m still overall happy with how it went but I miss my choom :/
I actually somehow missed all the press around Cyberpunk but liked the vibe and bought it. Had oh “oh this character clearly is ripping off John Wick’s look” to “wait is that actually fucking Keanu?!” to blown away how much Keanu was it in. 11/10.
That's solvable with side content in Act 1 that includes Jackie, Misty, Mama Welles, et al.
I've heard that the intro cutscene was supposed to be actual gameplay and in that you would really bond with him. Also nice decision from CDPR to spoil his death in the trailer.
The intro confused the shit out of me. I thought that it was showing me all of the stuff we were going to do. Instead it’s like a fast forward recap of you and bestie
Titanfall 2 for me. The only issue was the launch date 😢
Worst part about Titanfall 2 is no Titanfall 3 😭
Bioshock was a masterpiece, except for having to do the stupid hacking minigame a hundred times over.
Welcome to the circus of valuuuuuuuuuue!
Come back when you get some money! Buddy!
Bioshock is a rare example of a game being an absolute joy to play throughout and being a 10/10 game where I just did not enjoy playing it a second time. For some reason it just didn't work as a re-run game. Yet first playthrough, unforgettable, phenomenal
Funnily enough it's the opposite for me. It might be the game I've replayed the most out of any, come to think of it. I've lost count of how many times, but it's somewhere above 5 and I think less than 10. The setting and immersiveness of it just ropes me back in each time, I don't even mind knowing the story beats by heart.
The atmosphere is its best feature imo. The actual gameplay is very clunky imo
Subnautica.
Amazing game in every way, except for the game-breaking bugs in the PlayStation release.
There are bugs in the computer release too.
You painstakingly gather resources for the SeaMoth. Then you build it and the first time you touch it it launches into the sky 30ft above the water. That’s where it lives now. There is no cure. And you get to see it for the rest of the game mocking you from its throne.
I was swimming around very late game and all of the water in the ocean vanished. Totally trapped on the ocean floor and could only walk around - what an outrage, but the game was otherwise so great
Resident Evil 2 Remake.
Everything about it is damn near perfect, but I wish there was a bit more variety in the Claire A/Leon B and Leon A/Claire B playthroughs.
They're still fun and a blast to play through on speed runs, but there's very little difference gameplay or story wise, especially compared to the original.
Expedition 33; I really wish they had reworked Act 3 so that there was more of the main story and not just like 90% side content.
My issue with it is simply wanting picto/lumina loadouts rather than having to reassign them every time. Also being able to sort by effect rather than just what stats they boost, because sometimes I just want things that trigger on a crit.
I don’t mind that Act 3 is effectively just an epilogue, but I do wish there was more PLOT to it than just “fly back to Lumiere”. All the side stuff is really fun, never feels like grinding, and gives a TON of story background, fleshing out characters, but none of it directly moves the plot forward.
Also, if you actually take time to do the side content, you'll be way over leveled for the final boss and ruin the end game experience.
Damn, they really nailed every single aspect of being a true Final Fantasy spiritual successor.
I did this. Got so into the side content (taking down all but one particular boss) that, by the time I felt like advancing the story, I just waltzed into Lumiere and proceeded to ruin everything I came across. Tho I will say, it's objectively hilarious to one-turn-kill the final boss only to have the ensuing cutscene show all your characters looking bloody and near-death lol
The fact you get a new way to travel made me want to go to all those far away places you see during the first chapter, so I didn't feel let down by it. The game clearly tells you what chapter 3 is about as well. My only problems with expedition 33 were invisible walls (not on the world map, that was ok) and the fact that climbing was inconsistent. 9.99/10 would take gustave to the monolith again.
Agreed. ACT 1 took forever and then ACT 3 was like 30 seconds.
Act 1 felt way shorter than Act 2. Act 2 felt like it had a part 1 and 2.
Diddy Kong Racing. The gripe is no sequel.
Way better than Mario Kart. I will wage wars for this cause.
Beat it again recently, just has so much depth to it, the way the items stack to gain power, there's just so much more of a tactical element. Gameplays so much richer and I haven't even mentioned the open world and the fact there's 3 vehicles..
It should have been the second, final boss race.
Arkham knight- amount of batmobile
Am I the only who really liked the Batmobile? the only bit I disliked about it was the fight with Arkham knight which was tedious and annoying imo.
I think most people liked it. It just overstayed it‘s welcome for a lot of people.
Add the Riddler challenges and Arkham Knight dropped to an 8.5 for me
I think the number of them compared to the size of the rest of the game is absurd, although I at least felt pleasantly surprised by how many are great little puzzles.
That stuff is all optional, though. People have problems with the Batmobile because it feels like half of the main story missions require it.
A lot of missions revolve around the batmobile including while sidequests, if that is a legitimate annoyance how does it equate to a 9.9/10?
Ghost of Tsushima.
Only gripe is not being able to save... well.. you know... 😭
Loved it. My only little nitpick was that the difficulty was all over the place. That may be the bane of open world games.
The combat just clicked for me at a certain point, got fairly far playing on the hardest difficulty where one hit kills you. Found the online mode pretty fun as well.
Horizon zero dawn.
Everything about that game is great except the frequency at which aloy thinks out loud, often spoiling what the next step in a puzzle.
Same thing can be said about god of war ragnarock now that I think about it.
‘Maybe if we…’ ‘Have you tried…’ ‘Those X there look moveable…’
There’s a patch that came out with the option to shut her up
Elden Ring. Just add the bonfire ascetic system and it’ll be a perfect game. I hate putting in dozens of hours just to experience the DLC.
The Witcher 3. But just don't get on a boat in Skellige.
Skellige was definitely the weakest part yeah. And I never want to see a sunken "treasure" again in my life.
Weird, this is my favorite zone BY FAR
The visuals and soundtrack are 10/10 and so are the quests, tho the sunken loots are indeed very annoying to get
The sirens still haunt me.
I left all the question marks till last after I did everything on the base game plus expansions, then I blitz the sea caches across two days, the field's of Ard Skellige definitely helped me keep my sanity on those boat rides, that specific piece of music could get me through anything lol
Dark Souls. I don't care about git gud, if you invade me with a PVP set while I'm using a PVE set, the odds are already in your favor
To combat that back in the day, I used to play in offline mode so that invasions weren’t possible. However, I changed things up because I like seeing messages in the ground and you need to be online for that. My strat became one where I would just run away and waste the invader’s time. Wanna invade me? Go for it, just know that you’re gonna be here for like an hour searching for and/or chasing me, and you will not catch me. Either that or just run back near the bonfire and let them kill me so that I can grab my shit immediately and get back to whatever I was grinding through.
You can just stay a hollow and people can't invade you. It doesn't have any significant effects on playing through the game other than your character looking uglier, but you're usually covered in armor anyway.
There are certain NPC quests that require you to be in human form
Resident Evil 4 - that one puzzle level where you have to play as Ashley.
Resident Evil 4 - Ashley. FTFY lol "Help me Leon" still haunts me all these years later
It's really good in the remake.
That is good information to know, been on the fence of whether to weather the remake or not
It is phenomenal they did a very good job of capturing the origin game but it not be an exact 1:1 replica. I highly recommend it!
Cyberpunk 2077 not having a NG+ tbh. An absolutely fantastic games and arguably one of (if not) the best open world games out there. It feels kinda nuts that there is 0 end game content besides side quests. I wish they had taken time to make a NG+ mode so you could keep your awesome build and try to go through it again, especially since lots of dialogue options are locked behind max level stats
Yeah I thought that's what the wall was for at first glance.
then found out, and have never gone back in there to look at my guns in 300 hours.
Sekiro. Only gripe is there is no sequel.
The only thing about Sekiro I would change is the consumable system. The game is known for being very challenging and that you have to try bosses over and over again, so the player tends to hesitate to use consumables (even if there are theoretically plenty), at least in the first few fights. And then if you know the fight you don't need consumables anymore. I would give Sekiro a belt with 2 or 3 slots where you can put an item for a fight that replenishes when you rest. This way you can adapt to the boss or area in front of you and use all the cool items without being afraid to "waste" them
Sekiro would be perfect if I didn't suck at video games.
Yes!
I recognize it is a great combat system, but I am just not good enough. I've beaten all the Souls games, DS1 and 2 I find very easy now, but Sekiro is still quite hard.
Outer Wilds, a perfect game you can fully enjoy once. Trying to replay it is a shadow of the original experience.
I'd say Outer Wilds is 10/10 only because I don't necessarily think replayability makes a game "better". I give Echoes of the Eye 9.9/10 because in the base game, every clue you get gives you a clear objective, at least where to keep looking. In Echoes, every clue is more of a piece of a puzzle that doesn't make sense until you have most of the pieces. It's not really a bad thing, nor is it even a weaker decive. I just think it could've felt more rewarding during the journey than just toward the end.
Long story short, wow is Outer Wilds an amazing game.
I've never wanted to get amnesia or alzheimer's before... but now, after playing that game, there's at least a silver lining to either.
Bloodborne.
That frame rate/pacing is the real cosmic horror.
The only thing really wrong with Bloodborne is that there isn‘t another one (or more) 🥲
They had the audacity to make one of the best DLCs ever, then to completely leave it in the dark
Midnight Suns. My only gripe is that there isn't much replayability, unlike XCom.
Yeah this game is a real hidden gem that deserved to sell better than it did. My only gripe with the game is that the dlc was middling at best.
FFX's unskippable cutscenes take one of the most replayable and deep RPGs ever made and turn it into a frustrating slog. It's not a minor gripe, it's just plain crazy. Even more crazy is that it was remastered and you STILL could not skip them.
Yes, but at least none of them are right before a tough fight on top of an airship!
Twitches
This is just one of my major gripes with Japanese games in general.
If I fail the boss fight it's not because I didn't understand your 10+ minute cutscene, fuck off with making me sit trough it again.
My gripe with FFX is that the Dark Aeon's gate a lot of areas towards the end of the game, so if you need to go back and pick up something you missed you are SOL until you grind enough to beat them.
The one before fighting yunalesca is so long too 😒
HA HA HA HA HA HA
Unironically love that scene
i feel like as a kid that scene seemed rediculous and stupid to me. As an adult i feel like it resonates with me in a very real way. Everything sucks and the weight of the world is bringing you down? Take a moment and force a laugh out. Create a moment for yourself. Fake it till you make it baby!
It's a great scene and the people who shit on it have never played the game and have only seen it out of context
Bloodborne for me. It somehow preforms worse on the PS5. If they could just give this game some love and give it a 60fps patch that would be great.
That's wild that the Witcher 3 could rank that high for you when combat is the most interactive part of a game's gameplay.
People are probably going to disagree with me but here goes. Final Fantasy 7 Rebirth. Long time fan of the series but there are actually way too many mini games in this game. And some of them are mandatory if you want better equipment.
See, I'm *fine* with the minigames. Heck, I actually enjoy them.
I just wish it didn't have so many nothing side objectives. The maps are nice and gorgeous, but they're mostly used for "go here and press the chocobo sniff button to find the 4 secret objects" and "go here to click on this crystal spire next to this pond for the same animation for the 12th time."
I love the game but they could have cut each zone in roughly half, give or take, had 1 life spring and 2 Assassin's Creed towers in each of them and kept everything else roughly the same in ratio and it would have been better.
The game is fantastic but that part burns me out.
Elden Ring.... my 1 gripe is the parkour is dogshit lol although that kinda adds to the experience but its still frustrating as all hell.
Parkour is still light-years ahead of Dark Souls but you're not wrong
Give me Nightreign movement in og Elden Ring 🤤
Baldur's Gate 3
The only real gripe I have with it is that the main character should have had voiced dialogue. I hate that the most expressive my character can get in the conversation trees (which is, like, at least 50% of the game) is to silently look shocked, silently cross his arms, or silently raise an eyebrow.
It's also one of the reasons why I wouldn't want to play *as* any of the party members.
They're all so well acted and voiced, that playing as one of them feels like I'm just removing that character from the party.
That and I feel like they're all such well developed characters that it legit feels weird to play as them. It's going into a D&D campaign and saying "I'm playing as Aragorn".
I still stand by the fact that Wyll is the best character to play as. Solid story line for a PC but feels neglected a bit as an NPC.
This exactly. Same thing in Dos2. Playing as an origin character makes me feel like a skinwalker
I don't mind a silent protagonist in RPGs, it lets me give my character their own voice and to say things how I want them to say it
My only real gripe with BG3 is the distant lack of dwarf companions, BG3 absolutely needs more rock & stone
BG3 is my answer as well, but the terrible inventory management is the biggest flaw for me.
A shared inventory (like Pathfinder WotR) would be a big improvement. It kind of already is a shared inventory since you can freely move items between characters, but you still have to deal with individual encumbrance for each character. Since I almost always am leading with my avatar, this means my avatar up most things and gets encumbered, so I have to take time to go into the inventory and manually transfer heavy items to another character. It’s tedious and a waste of time.
Inventory sorting is a one time thing, instead of being a “continuous” option. Meaning, if I sort my inventory by “latest” to put newest items at the top, and then pick up another item, that item will now be at the bottom instead.
The Tab key brings up the group inventory but the windows are extremely small, so navigating around it is difficult (I think only like 4 rows are visible at a time). If you use the dedicated inventory window, the screen is much larger, but then you can only see a single character’s inventory.
There is no “auto sell junk” feature, so I have to manually find junk in my inventory and right click to “add to wares”. I’ve mostly just stopped looting stuff because I find this so annoying.
There are other weird limitations too, like how a character can’t throw an item until you first transfer it to them (but they can drink potions or use scrolls held by other characters).
Lol I’m laughing at how much I’m ranting about this, I love BG3 but truly hate the inventory management so much. It’s one of the worst I’ve ever seen of any game.
I used to joke a lot about how Divinity:OS was Backpack Simulator.
Then I learned Larian would be doing BG3 and cheered. And then realized what it meant.
Backpack Simulator: Eternity
I understand your complaint, but consider what that would be like in terms of user experience: In a conversation with an NPC, you are prompted to choose a line of dialogue. There's 5 options, you read through each one, then choose one. Then it plays the audio for text you just read. Depending on the line, this potentially adds 5-10 seconds to every line of player dialogue in an RPG that is already boasting a 100 hour playthrough. I'm not saying there's no solution, but there's a reason most RPGs with voiced dialogue only have "summary" dialogue prompts, which tend to be incredibly rigid with what each button represents (Yes, No, Yes but snarky, optional dialogue branch that loops back to here).
Silently nods head
Eh, I think leaving him/her/them unvoiced was a better choice as it puts you in their shoes more. Also, I find the unvoiced facial expressions kind of endearing.
If it's anything about BG3 - and this is minor when the game is taken as a whole - it's some of the storylines are too short and truncated.
I always envisioned it to be your voice (or whatever voice you want), or at least that's what I think is appropriate considering a DnD setting with a PC.
Not that I say my character's lines out loud when I'm playing by myself....that would be crazy hahaha....👀
Sea of Thieves. The bugs keep it from 10/10 for me.
Love the gameplay, the music, the story/lore. Wish they would fix the bugs.
That and the fact it has a ridiculous 110 gigabyte download.
100gb is just plain water without anything else.
Isn’t it also mandatory PvP? I refuse to play PvP games and I heard it was like that, so I haven’t bothered, even though the game seems right up my alley otherwise
Outer Wilds
The lead dev himself admits that one of the very last “clues” is poorly-implemented and unfair
Elden ring. My only gripe is how obfuscated some of the questlines are; without having a browser open with the quest steps, it’s impossible to know what actions interfere with different outcomes, and some of the quests would be near impossible to figure out without the assistance of the internet. For example— In order to speak to Blaidd in Mistwood ruins, you need to: go to the ruins until you hear a wolf howl, travel to some random vendor in a church halfway across that part of the map, inquire about the wolf to get an emote, then travel back to the ruins and use the emote when you hear the wolf howl again
Fallout 3. Some critical bugs here and there but in the end it makes up for it.
Skyrim.
Most of the common criticisms don't bother me. I don't care that the combat is extremely simple. I don't care that the RPG mechanics are watered down. I don't care that the writing is bland.
HOWEVER:
There are no NPCs with true depth of character.
Even the most central characters like Serana have no flavour to offer after their quests are done.
The same goes for all of the factions and organisations. Once their content is done, they become entirely inert.
That kind of limits the playtime I can get out of any character.
Once all the quests are done, there is nothing left to interact with.
Examples:
Illia. After her quest, she just stands there. Not doing anything.
She should clean up the tower, hire an apprentice and become a healer.
She should grow herbs and purchase alchemy ingredients, while selling strong potions. Maybe she can create scrolls from the restoration school.
When you travel with her, she should interact with hurt characters and have a distinct hatred for witches and necromancers.
Blades. Before you can recruit NPCs into the Blades you should have to find a smith that can replicate Akaviri equipment with the Dragon damage enchant.
Hiring members for the Blades should require an induction of some form.
Existing members of the Blades should travel around Skyrim and hunt dragons or guard settlements.
Most recently Kingdom Come Deliverance 2 hit that mark with flying colors.
Resident Evil 4 Remake, the only downside is that Leon is less of a smartass in the remake.
Skyrim's iconic intro sequence after my 10th playthrough.
Little Nightmares. There are 2-3 not very well communicated puzzles/moments, but other than that there's nothing I'd add or remove from this game.
I feel like I'm the only one that didn't mind The Witcher 3's combat. Didn't love it either, felt it was serviceable, but everyone else seems to absolutely hate it.
Ocarina of time camera angles were ocaisionally annoying
Alternatively, I submit: OOT’s Iron Boots being a in-menu toggle and not equipping to a C button. The 3DS HD remake added a good QOL to tackle this.
It's funny because I did not notice this at the time, but playing it now that sounds like Hell.
There’s a reason the water temple is so infamous. It’s a little confusing to navigate, but in the original version, every single mistake meant multiple extra times you had to equip and unequip the boots
People tend to forget about Farore's Wind in general where it can help in a number of places especially if you have to do some back tracking for certain things you missed.
With several play through I can’t recall a single time I used Farore’s wind. I always forget I have it.
Same, absolutely
One of the best uses for it in the water temple is using it at the door to the water trigger that raises it to its maximum. That way once you get the boss key you can warp back, raise the water level and head straight to the boss. It cuts out like 5 rooms of trekking
Super Mario 64 too
Agreed. This actually bothered me more on mario 64 than OoT. The camera controls were often wonky because of the limitations of the "camera guy".
Zelda was definitely better because it overcame the issue Mario had by adding a “re-center camera” button (I think it was Z?). I believe that’s something else we can thank Nintendo for innovating.
OoT invented Z targeting which survives in 3rd person RPGs to this day
I hate the owl more than the camera
The cursor defaulting to “yes” when he asks of you want to hear his speeches again is pure evil.
The fact that we all remember this 25 years later is just hilarious
You talking shit about my boy Kaepora Gaebora?